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Unified Storage

Say goodbye to complex cable networks - all you need are network cards to seamlessly link storage blocks for a unified storage system

File Details

Unified Storage (0.9.2a-BETA)

  • B
  • Jan 22, 2024
  • 243.76 KB
  • 53
  • 1.20.2
  • Forge

File Name

unifiedstorage-0.9.2a-BETA.jar

Supported Versions

  • 1.20.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:unified-storage-943647:5052027")
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CHANGELOGS - 22/01/2024 - VERSION:0.9.2a-BETA

 

As 0.9-BETA onwards fixes some server-side (potential duplication exploits). If you're hosting a community server, it's important to update as soon as possible.

 

This is a hotfix for 0.9-BETA, 0.9.1-BETA & 0.9.2-BETA.

In those versions, some stuff are broken because I forgot to revert some testing changes. Insertion and crafting has been fixed in this hotfix.

Please UPDATE ASAP!

 

- Implemented Client-Storage Sync (now all clients can see what other clients insert/extract from the Storage Network)

- When an item falls below the count of 0, the item position retains. This means that if you put back the same item, it'll populate using the same slot.

- When using SHIFT+CLICK to take out items, items will not disappear at 0 count until you release the SHIFT key.

This is the same for other clients using the same GUI, if Client A SHIFT+CLICK an item to 0 count, Client B will see the item retained as 0 count. Client B can press SHIFT and release to remove that 0 count item from his/her client view.

- Implemented real-time Storage Location tracker when Storage Network is interacted (extracting or inserting items through Storage Controller - i.e., 100 in Chest becomes 164 in Chest if 64 item is inserted and so on)

- Fixed an issue where if Client A removes the Storage Network Card, Client B's GUI doesn't reflect the change accordingly.

- Fixed dropped Storage Controller lore not showing upgrade header properly.

- Removed the line spacing that comes before the item's location (e.g., 200 in Chest)