Description
MEANT TO BE PAIRED WITH Curse Removal
(but that is only optional)
🔮 Unidentified Enchants
Enchanted gear no longer reveals its secrets at a glance.
With Unidentified Enchants, newly found enchanted items display mysterious runic inscriptions instead of their true enchantments. Until you decipher them, the item’s magic remains unknown.
Some gear may hold powerful enchantments…
Others may hide dangerous curses.
You won’t know until you reveal them.
✨ Core Features
🜂 Runic Enchantments
Enchantment names are hidden behind cryptic rune text when you obtain enchanted gear.
🜂 Runic Cipher Item
Use the Runic Cipher to reveal enchantments.
• First use reveals normal enchantments
• Second use reveals curses
🜂 Limited Uses
Each Runic Cipher has a limited number of uses.
🜂 Recharge with Lapis
Right-click the cipher onto Lapis Lazuli to restore its uses.
🜂 Persistent Runes
Rune text is generated once per item and remains consistent until revealed.
📚 Compatibility
Unidentified Enchants intentionally does not modify enchantment books, including:
- Minecraft Enchanted Books
- Quark Ancient Tomes
These items will always display their enchantments normally.
⚙️ Planned Features
Future updates may include:
- Configurable reveal costs
- Config options for rune appearance
- Additional mod compatibility
❤️ Credits
While working on my modpack I had the idea for a system where enchantments are hidden until they are revealed. When I looked to see if something like this already existed, I discovered the mod Unidentified Enchantments.
That mod implements the same core concept and deserves credit for it. Unfortunately, it would not load correctly in my setup, so I wasn’t able to use it.
Because of that, I created Unidentified Enchants as my own implementation of the idea so I could use the mechanic in my pack.
Because my mod implements a similar idea though, I chose a similar name to reflect the concept and acknowledge the original Unidentified Enchantments mod that inspired it.


