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Undertale modded

An Undertale mod, new items, new blocks, new armor, new weapons, new food, new structure and new trades.

File Details

UndertaleMod-1.20.1-2.15.6.jar

  • R
  • Mar 24, 2025
  • 1.08 MB
  • 96
  • 1.20.1
  • Forge

File Name

UndertaleMod-1.20.1-2.15.6.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:undertalemodded-615292:6341776")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Update-1.20.1-2.15.6
[ A weapons rehaul because the old ones where reeeeally unbalanced or bad, I have no idea what to do with the Torn note book as i can't figure out how to make it give the player more invencability frames without bricking minecraft so any suggestions.]

-Added-
*Kindness now has a right click that takes away 5 hunger chunks and gives regeneration lvl 1 to you along with other players in a radius of 10 blocks around you for 25 seconds with a cool down of around 300 ticks.
*Particles and sound for saving with save point block and save point item.
*Particles and sound for new attack for true knife.

-Changed based states for weapons:-
*Rusty Kitchen Knife = Buffed damage slowed attack speed
*Chaos saber = Slowed attack speed
*Iron dagger = Decreased damage increased attack speed

 

-Changed effect states for weapons:-
* Broken bone = has a chance to cause target blindness and slowness <--- [really only useful for other players]
* Ice cream sword = Made the slowness particals invisable.
* Torn note book = While held in ethier hand gives Resistance 3 as long as your above half hunger worth of your bar and will drain your hunger bar slowly by 0.5 hunger everytime resistance 3 run out. <--- [probly gonna change this sucks]
* Burnt pan = When held off hand or main hand will Heals 2hp when eating food and has a chance of healing 1hp when killing a mob. (A sound acompaning killing the mob when you heal) 
* Tough glove = On use staggered hits enemy 4 times for 2hp per hit.
* Lone stick = Has a random chance to stun an enemy. (Creates a sound when ya stun them)
* toy knife = On kill gives speed and haste.
* Worn dagger = A chance on hit to hit twice.
* Empty gun = On kill Gives Stregth 2, on consecative kill Gives stregth 3 kill and for every hit with strength 3 will add back strength 3 back unless you run out in which case will revert to strength 2. <--- [For justice of course]
* True Knife = Scary face. (On right click scare everyone in a distance of 15 still last 20 seconds and a cool down of 35) <---- [Yes other players are effectived too, hope they have some way to clear those effects]