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Undead Resurrected

Adds more undead mobs to make the night more difficult!
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undead_resurrected-1.11-forge-1.20.1.jar

File nameundead_resurrected-1.11-forge-1.20.1.jar
Uploader
bobut3bobut3
Uploaded
May 25, 2026
Downloads
80
Size
1.5 MB
Mod Loaders
Forge
File ID
8143260
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:undead-resurrected-1348995:8143260")

Learn more about Curse Maven

What's new

Added dragon egg omelette
Added necrophage armor set
Added ember
Added magma cannon
Increased warlord hammer sneak right click slam range to be in line with the visual effect
Fixed warlord hammer sneak right click slam playing its visual effect once for each entity affected, causing lag
Fixed scythes and silver sword having an enchantability of 2
Increased scythe soul drop rates
Reduced soul cost of using armor abilities
Soul golems now don't hit friendly entities with their slam attacks
Warlock robes ability no longer damages the user
Drowned creepers now have glowing faces
Drowned creepers now only spawn in the dark
Drowned creepers can now explode when attacking entities that are not players
Reduced the explosion strength of drowned creepers to be the same as normal creepers
Drowned creepers can no longer explode after dying
Zombie endermen now take damage in water
Reduced zombie enderman spawn rate
Skeletal hoglins now have a few biomes where they can't spawn
Increased duration of rune of voiding spirit form effect on players
Rune of voiding no longer tries to despawn players
Charms, chestplate abilities, and the shattered staff should no longer affect the user's summons and pets
Summons now attempt to make targets of their attacks begin targeting them, to make them better at distracting mobs (can be disabled via a gamerule in case it breaks mod compatibility)
Summon no longer try to follow their owner when too far away if they are fighting something
Removed summon reaper vile book spell (it was very buggy and I don't know how to fix it)

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