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Ultra Sprite Kaiju Battleground

Transform into Ultraman, capture and battle giant sprite kaiju, and explore cosmic dimensions in the ultimate monster combat experience.
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ultra_sprite_kaiju_battleground-14.85.0.jar

File nameultra_sprite_kaiju_battleground-14.85.0.jar
Uploader
GUAIBIRDGUAIBIRD
Uploaded
Sep 7, 2026
Downloads
24
Size
20.6 MB
Mod Loaders
Forge
File ID
8827112
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ultra-sprite-kaiju-battleground-1681590:8827112")

Learn more about Curse Maven

What's new

📋 更新日志 v14.85.0

🎮 核心新功能:怪兽直接操控模式

玩家现在可以完全操控自己的怪兽!

  • 按 U 键 进入 "意识操控" 模式,玩家本体留在原地,第一人称视角直接绑定到怪兽身上
  • WASD 控制怪兽移动,鼠标 控制视角朝向
  • 怪兽技能朝玩家准星方向发射,指哪打哪
  • 再按一次 U 键 退出操控,视角回到玩家本体
  • 玩家本体留在原地不动,真正的 "意识出窍" 操控体验

飞行怪兽完整三维操控:

  • 按住 空格 → 持续上升
  • 按住 Shift → 持续下降
  • WASD → 水平移动
  • 都不按 → 悬停在空中
  • 可以像开飞机一样自由操控金古桥分体在三维空间中飞行

✨ 配套新功能

1. 金古桥合体机制重构

  • 合体触发条件从 "靠近玩家" 改为 "向头部靠拢触发合体"
  • 分体时间结束后,各部件自动向头部飞行靠拢
  • 距离头部 < 3 格时自动合体
  • 更符合金古桥 "分体后重新聚合" 的原作设定

2. 智能目标锁定系统

  • B 键指定目标时自动排除玩家骑乘的怪兽

🔧 体验优化

  • 金古桥分体后玩家自动骑乘到头部,合体后自动骑乘到本体
  • 兄弟战法切换主控时,玩家自动从旧怪兽切换到新怪兽
  • 合体 / 分体 / 切换主控时保持操控状态,不需要重新按 U 键

📋 Changelog v14.85.0

🎮 Core New Feature: Direct Monster Control Mode

Players can now fully control their own monsters!

  • Press U key to enter "consciousness control" mode, player body stays in place, first-person view directly binds to the monster
  • WASD controls monster movement, mouse controls view direction
  • Monster skills fire toward player's crosshair direction, shoot where you aim
  • Press U key again to exit control, view returns to player body
  • Player body stays in place without moving, true "out-of-body experience" control

Complete 3D Control for Flying Monsters:

  • Hold Space → continuously ascend
  • Hold Shift → continuously descend
  • WASD → horizontal movement
  • No keys pressed → hover in mid-air
  • Freely control King Joe parts to fly in 3D space like piloting an aircraft

✨ Supporting New Features

1. King Joe Combine Mechanic Rework

  • Changed combine trigger from "approach player" to "approach head to trigger combine"
  • After separation time ends, parts automatically fly toward the head
  • Combine automatically when within 3 blocks of the head
  • More faithful to the original King Joe "separate and re-aggregate" concept

2. Ridden Monster Complete Peace Mode

  • When riding a monster, the monster under the player enters a completely hate-free state
  • No counterattack when hit, no 主动攻击,no attack when target is locked
  • Prevents hate at the source (injected into setTarget() method), players can ride safely

3. Smart Target Lock System

  • Automatically excludes the ridden monster when pressing B to lock target
  • Double exclusion: client + server, no more "locking onto the monster under you"

🔧 Experience Improvements

  • Player automatically mounts the head after King Joe separates, and automatically mounts the body after combining
  • When switching main control in Brother Tactics, player automatically switches from old monster to new monster
  • Control state maintained during combine/separate/switching, no need to press U again

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