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Ultra Sprite Kaiju Battleground

Transform into Ultraman, capture and battle giant sprite kaiju, and explore cosmic dimensions in the ultimate monster combat experience.
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ultra_sprite_kaiju_battleground-14.75.0.jar

File nameultra_sprite_kaiju_battleground-14.75.0.jar
Uploader
GUAIBIRDGUAIBIRD
Uploaded
Sep 6, 2026
Downloads
7
Size
20.6 MB
Mod Loaders
Forge
File ID
8820053
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ultra-sprite-kaiju-battleground-1681590:8820053")

Learn more about Curse Maven

What's new

# 更新日志

## 版本 14.75.0

### 新增内容

#### 1. 机械杰克怪兽
- 全新贴图怪兽,billboard平面渲染,始终面向玩家
- 三个技能:
  - **希奈拉玛射线**:长按持续发射8秒,60伤害/tick,黄白色粒子,胸口偏右发射
  - **奥特标枪**:两段动作投掷,100点伤害,8秒冷却
  - **手镯闪光**:范围5格AOE,50伤害+眩晕2秒,12秒冷却
- 支持5种动画状态切换贴图(常态/射线/标枪准备/标枪投掷/手镯闪光)
- 刷怪蛋已加入创造模式物品栏
- 可被格斗仪收服,支持手动/自动操控模式

2. 兄弟战法通用化重构
- 从硬编码改为配置表驱动,新增奥特兄弟只需加一行配置
- 支持任意三个奥特兄弟的组合(赛文/艾斯/佐菲/杰克)
- 每个兄弟有独立的二段行为序列配置:
  - **赛文**:移动到15格 → 1秒后头标 → 2秒后集束光线
  - **艾斯**:移动到15格 → 1秒后断头刀 → 2秒后梅塔利姆光线
  - **佐菲**:立即释放10秒禁锢光圈 → 移动到15格 → M87光线
  - **杰克**:移动到15格 → 1秒后标枪 → 2秒后希奈拉玛光线
- 二段触发时立即刷新所有兄弟的技能冷却
- 每个兄弟放完最终光线后恢复自由行动

# Changelog

## Version 14.75.0

### New Features

#### 1. Mech Jack Monster
- Brand new sprite monster with billboard rendering, always facing the player
- Three skills:
  - **Shinelama Beam**: Long press to fire continuously for 8 seconds, 60 damage/tick, yellow-white particles, fired from chest slightly to the right
  - **Ultra Javelin**: Two-stage throwing animation, 100 damage, 8 second cooldown
  - **Bracelet Flash**: 5-block AOE, 50 damage + 2 second stun, 12 second cooldown
- Supports 5 animation states with texture switching (Normal/Beam/Javelin Charge/Javelin Throw/Bracelet Flash)
- Spawn egg added to Creative Mode inventory
- Can be captured with Monster Capsule, supports Manual/Auto control modes

#### 2. Brother Tactics Generalization Refactor
- Changed from hardcoded to config-table driven; adding new Ultra Brothers only requires one line of config
- Supports any combination of three Ultra Brothers (Seven/Ace/Zoffy/Jack)
- Each brother has independent stage 2 action sequence config:
  - **Seven**: Move to 15 blocks → Eye Slugger after 1 second → Cluster Beam after 2 seconds
  - **Ace**: Move to 15 blocks → Guillotine after 1 second → Metalium Beam after 2 seconds
  - **Zoffy**: Immediately release 10-second Bind Ring → Move to 15 blocks → M87 Beam
  - **Jack**: Move to 15 blocks → Javelin after 1 second → Shinelama Beam after 2 seconds
- All brothers' skill cooldowns are immediately refreshed when stage 2 is triggered
- Each brother regains free action after firing their final beam

### Bug Fixes

- Fixed Jack's capsule showing empty after capture (missing getMonsterType method)
- Fixed Jack being unable to configure skills in G-key panel (missing MonsterRegistry registration)
- Fixed ECG UI cooldown display not working for Jack (isSkillOnCooldown used regular fields instead of synced fields)
- Fixed Jack being unable to use Brother Tactics (handleSkill missing brother_tactics branch)
- Fixed Jack's spawn egg showing purple-black texture (missing item model JSON file)
- Adjusted Seven's spawn egg texture crop position, moved down to show more complete head
- Fixed skill cooldown refresh delay when stage 2 combo is triggered

 

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