File Details
Ultra Amplified Dimension V.9.1.0 (Fabric 1.16.4 & 1.16.5)
- R
- Apr 14, 2021
- 1.13 MB
- 1.0K
- 1.16.5+1
- Fabric
File Name
ultra_amplified_dimension-1.16.4-9.1.0-fabric.jar
Supported Versions
- 1.16.5
- 1.16.4
Curse Maven Snippet
(V.9.1.0 Changes) (1.16.5 Minecraft)
Dimension:
- The UAD dimension json file now lets you put `"import_all_modded_biomes": true` into the biome_source section.
This is a quick and dirty way to import all modded biomes into the dimension but those biomes will typically not look good.
Along with it, you can put `"imported_biome_blacklist": ["mod1:slick_biome", "mod1:crazy_biome"]` into there as well to
blacklist any biome that `import_all_modded_biomes` will grab.
Portal:
- `ultra_amplified_dimension:portal_center_blocks` block tag has been added that lets you change what block is required
for the center of the portal. This has Polished Diorite by default. if you change this, you might want to change the
Amplified Portal block's texture and loot table to match the new block you are using.
Biomes:
- Fixed sea being covered in terrain blocks if lowered below y = 61. Looks amazing if you put UAD's nether biome into the vanilla nether now!
Dungeons:
- Reduced chance of Blue Ice in Snowy Dungeons.
- Fixed Nether Dungeons having Nether Bricks placed in mid-air due to broken processor file.
- Fixed ceiling of Desert Dungeons looking weird when it meets the wall.
- Dungeons will now log error if fed an invalid identifier to a non-existent nbt file.
- Fixed Dungeon Chests being placed on walls instead of floor.
- Dungeons now use Post Processor files to place Vines and other stuff.
Misc:
- Made my modifyConstant mixins to the surfacebuilders no longer crash if someone else also modifyConstant the same spot.
- Made Swamp Cross use correct method for setting its chest loottable.

