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A mine piece Addon aiming to make the mod more manga accurate

Description

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Conqueror’s Clash System

โš”๏ธ Epic Conqueror’s Haki Clashes

When two powerful warriors possessing Conqueror’s Haki (Sovereign Haki Level 4+) engage in combat, they can trigger cinematic clash sequences, just like in One Piece.


๐ŸŒ€ Ope-Ope no Mi – New Abilities

  • ROOM

    • Activated only with the passive key

    • Keybind is configurable in settings

    • Required for advanced Ope-Ope skills

  • Slash

    • Shift variant Mes

    • Has a chance to extract the enemy’s heart and crush it

  • Shambles

    • Added shift variant for advanced swaps

  • TACT

    • Requires ROOM active

    • Target must be inside ROOM or the skill fails

    Normal (not sneaking):

    • Lifts nearby enemies (≈8 blocks, up to 10)

    • Applies levitation, slow falling, weakness, highlight

    • Deals small magic damage

    • Very low chance to trap enemies in a wooden cage

    Shift (sneaking):

    • Hold to charge (5 levels)

    • Cuts and lifts a chunk of terrain

    • Reuse to turn it into a cage around a target

    • Target is trapped, heavily debuffed, briefly lifted, and takes burst magic damage

  • Counter Shock

  • Gamma Knife

Fixes:

  • Fixed Enel trial

  • Fixed full body Haki advancement

  • Other bug fixes


โš”๏ธ Conqueror’s Clash System

When two fighters with Conqueror’s Haki (Level 4+) fight, they can trigger cinematic Haki clashes, inspired by One Piece.

How Clashes Trigger

  • Both entities must be fighting

  • Up to 100 blocks range

  • Minimum Sovereign Haki Level 4

  • 30s cooldown per entity

Clash Results

Both have Conqueror’s Haki:

  • Epic head-on clash

  • Winner decided by higher Haki level

  • Winner gains damage, resistance, speed

  • Loser gets weakness, slowness, confusion

  • Massive shockwaves and particles

Only one has Conqueror’s Haki:

  • Outcome depends on strength comparison:

    • Full paralysis

    • Dominance

    • Partial resistance

    • Knockback only

    • Complete resistance

Visuals & Audio

  • Expanding energy rings

  • Shockwave pulses

  • Dynamic cinematic sound effects

Smart NPC Logic

  • NPCs remember resisted Haki for 30s

  • No repeated clash spamming

  • NPCs only clash when it’s tactically smart


๐Ÿ‘๏ธ NPC Observation Haki System

NPCs with Observation Haki can predict attacks, dodge, and counter, creating anime-accurate fights.

Observation Tiers

  • Awakened: Basic dodging

  • Advanced: Faster dodges, lower cooldowns

  • Master: Particles + stronger counters

  • Ultimate: Maximum dodge chance and bonuses

Dodge & Prediction

  • Dodges consume stamina

  • Repeated dodges become harder

  • Teleport or sidestep dodges

  • Future Sight (Master+):

    • Predicts attacks before they land

    • Brief invulnerability

    • Enables instant counters

NPC vs NPC

  • Prediction mind games

  • Higher tier = advantage

  • Equal tiers cancel each other visually

  • Repeated predictions weaken over time


๐ŸŽฎ How NPCs Feel in Combat

Low-tier NPCs:

  • Occasional dodges

  • Simple sidesteps

  • Light counters

Master / Ultimate NPCs:

  • Frequent dodges

  • Teleport behind you mid-combo

  • Predict attacks before you swing

  • Heavy counter-attack buffs

  • Visible Haki effects


๐Ÿ”ฎ Player Observation Haki System (NEW)

Players can now dodge, predict attacks, and sense enemies, adding a skill-based combat layer.

Core Abilities

  • Entity Detection (Level 2+)

    • See entities through walls

    • Hostiles (red), allies (green), neutrals (yellow)

    • Range scales with level

    • Toggleable vision mode

  • Dodging (Level 4+)

    • Stamina-based

    • Directional dashes

    • Perfect dodges grant bonuses

    • Anti-spam system

  • Auto-Dodge (Level 6+)

    • Chance-based automatic dodges

    • Still consumes stamina

  • Future Sight (Level 10)

    • Predict attacks before they happen

    • Time slowdown effect

    • Powerful instant counters

    • Rare unlock conditions

  • Teleport Dodge

    • Close-range teleport behind enemies

    • Cooldown to prevent spam

Customization & Progression

  • Adjustable visuals, particles, sounds

  • Motion-safe options

  • Dodge distance & cooldown settings

  • Tier progression tied to bounty & achievements


๐Ÿ’ฌ Community

We have a Discord server for suggestions, feedback, and questions:
๐Ÿ‘‰ https://discord.gg/rA4rsv4ydq