Ultimate Transport System-1.21.1-1.0.4-NeoForge
Curse Maven Snippet
What's new
[1.0.4]
Changed
- A cable face that keeps coming up empty goes quiet for two seconds. With nowhere to put what it carries, a cable walked its whole list of destinations on every attempt and got the same answer every time. On a server where a mod hands out extra ticks that pointless walk ran thousands of times a second and the tick loop drowned in it. Ten empty attempts in a row on a face now put that face to sleep, and the wait is counted against the clock on the wall, not against ticks, so no amount of extra ticks can shorten it. The first thing actually carried wakes the face and clears the count, and so does any block placed or broken on the network, so a chest set down next to a sleeping cable is served at once instead of after the wait.
[1.0.3]
Fixed
- A tube coming down into a station no longer ends at a ceiling. Stations refuse to throw a rider up into a tube that points back down, because the tube would only push them in again. That refusal was also deciding whether the station had a roof, so a descending tube ran into solid block and nobody, and nothing, came out of it. The roof is now open under any tube at all, and the refusal only decides whether the station pushes, which is the one thing it was meant to stop. The floor is unchanged: it still opens only for a tube heading down, so a rider standing in a station is not bounced by a tube pushing up from below.
[1.0.2]
Fixed
- Cables no longer crash the server passing a stack back and forth with another mod’s pipe. A Mekanism logistical transporter answers an insert by asking its own network which neighbours can take the stack, and a cable is one of those neighbours: the cable offered the stack to the transporter, the transporter turned around and offered it to the cable, and the two handed it back and forth until the thread ran out of room and the server went down. A cable now refuses anything that reaches it while it is already pushing, and a single transfer gives up after eight pipes, so the loop ends on the first bounce. The same guard covers energy, fluids and chemicals, which could circle the same way.
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