promotional bannermobile promotional banner

Ultimate Mod Additions

Roman coliseum dimension with difficulty-scaled mobs, eight skills, Argentine coins and eight tiers of loot bags. Every difficulty, drop, trade and skill is defined in JSON or KubeJS, so packs can rewrite all of it without touching the code.
Back to Files

UltimateModAdditions-1.21.1-1.0.2-NeoForge

File nameUltimate Mod Additions-1.21.1-1.0.2-NeoForge.jar
Uploader
NadienDevNadienDev
Uploaded
Oct 17, 2026
Downloads
76
Size
4.7 MB
Mod Loaders
NeoForge
File ID
9221822
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:ultimate-mod-additions-1661676:9221822"

Learn more about Curse Maven

What's new

Ultimate Mod Additions 1.0.2 — 2026-10-16

Additions

  • Argentine money. Seven coins and ten bills with textures cut from the real ones: 5_centavos, 10_centavos, 25_centavos, 50_centavos, 2_pe, 5_pe, 10_pe, bills 2_mangos to 100_mangos and 1_lucas, 2_lucas, 10_lucas, 20_lucas. 1 peso is 1 mango and 1 luca is 1000 mangos; balances are shown as "1 luca 688 mangos". Coins and bills of the same number are worth the same.
  • Wallet. Right click to open it. It holds a balance instead of item slots, so it can keep up to 100 quintillion ([wallet] max_balance_mangos): deposit all your loose cash with one button and withdraw set amounts back as bills and coins. The balance counts toward everything you buy. Opening an empty one says "esta re seco xD". Withdraw buttons, a per-click withdraw cap, whether loose cash is spent first and how many wallets count are all in [wallet].
  • ATM and debit card. A new ATM block (iron, glass and redstone) takes your Visa debit card in its slot and manages your bank account: deposit all your cash and wallets, withdraw set amounts, or ask for a new card (the price is [bank] card_price_mangos). Accounts are per player, hold up to [bank] max_balance_mangos, and the card only works for its owner.
  • Real 3D models. The debit card, the wallet, the ATM and the exchange stand use the exact models supplied, converted to OBJ and loaded through NeoForge's OBJ loader. The wallet scan is reduced to about 30,000 triangles (from 243,000) and textures are capped at 1024 px; everything else is as it came. The ATM and the exchange stand now face the way they are placed.
  • Pay at the exchange stand with the card. With your card in the inventory the stand can charge your account: [bank] stall_card_mode is FALLBACK (cash first), FIRST or OFF.
  • Claim rent (FTB Chunks and FTB Teams). Every team that holds claims pays rent every [rent] period_days (real days, or game days with use_game_days): a flat base_price_mangos plus price_per_chunk_mangos for each claimed chunk, taken from the owner's bank account and from the other members if needed. The first period is free, the team is warned warn_days before, and a failed payment starts a grace period of grace_days after which every claim is removed. The rent pauses while the server is off. /rent shows the state, pays early, and operators can extend or reset it.
  • FTB Quests money reward. A new reward type, Money, pays an amount in mangos into the player's bank account or as loose cash.
  • /shop. Opens the exchange stand from anywhere. Permission level, and whether you must be next to a stand, are in [shop].
  • Jobs and rent screens. /jobs now opens a screen with every job, its level and experience bar, Join and Leave buttons, and a tooltip listing what it pays; /jobs list keeps the chat version. /rent opens a screen with the team's claims, the price, the countdown and a Pay now button; /rent status keeps the chat version.
  • /jobs. Miner, woodcutter, farmer, hunter and fisher jobs defined in uma/jobs/*.json. Players hold up to [jobs] max_per_player, level up, and earn more per level. Pay goes to the bank account or as cash ([jobs] pay_to), and income and experience multipliers are in the config.
  • /money. /money balance [player], /money pay <player> <amount> and, for operators, /money give|take|set <players> <amount> on the ATM account. Amounts are in mangos with optional decimals; the suffix l means lucas, so 1.5l is 1500 mangos.
  • Preview tooltip. Hovering a coin, a bill or the wallet shows a large picture of it ([coins] show_preview_tooltip).
  • Money from mobs, everywhere. Every mob rolls each denomination on its own, from 70 % for 5 centavos down to 1 % for lucas. Chances, a global multiplier, a boss multiplier, the count per roll and a dimension blacklist live in [coins].
  • Money in loot chests. A 0.01 % chance ([coins.chests] chance) of one bill or coin in any loot chest of any mod, Lootr chests included, with table whitelist and blacklist regexes.
  • El Tío To Flashero. A villager profession that works at the exchange stand and swaps coins for bills and the other way round. Name, uses, experience and the trade list are in [villager].
  • Exchange stand. With no money the balance reads "estás re seco xD" instead of 0.

Changes

  • The nine generic coins are gone. coin_10 … coin_20000 are aliased to the closest new denomination by value when a world loads, so coin_200 and coin_500 become 100_mangos.
  • Balances are stored in centavos. Trade prices in datapacks stay in mangos.
  • [coins] config. only_in_coliseum and only_from_player_kills now default to false, and drop_chance, min_per_kill and max_per_kill are replaced by per-denomination chances. Loot bags have their own only_from_player_kills.
  • Recipes, item models, block states, the exchange stand loot table, tags, the loot modifier and the Coliseum dimension are generated by datagen instead of written by hand.
  • Loot bags and mob rules use the new ids: "tier": "10_mangos", "1_lucas" and so on. Numeric tiers and bronze, silver, gold, platinum still work.

This mod has no additional files