File Details
ufo-2.1-fix4.jar
- R
- May 9, 2026
- 4.53 MB
- 95
- 1.21.1
- NeoForge
File Name
ufo-2.1-fix4.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
UFO Future 2.1 to 2.1-fix4
This changelog summarizes everything changed, fixed, and implemented from the 2.1 release through 2.1-fix4.
Progression And Recipe Fixes
- Fixed the
Quantum Matter Fabricatorcomponent matrix batch progression. Tesseract Component Matrix,Event Horizon Component Matrix, andCosmic String Component Matrixnow require 24 of the previous tier to craft 1 of the next tier.- This replaces the incorrect bulk behavior that made late component tiers much cheaper than intended.
- Clarified the first
Quantum Matter Fabricatormultiblock setup by making the preview point players towardStellar Field Generator Mk.I or better. - The first QMF path no longer appears to require an
Event Horizon Component Matrixthrough the preview/candidate display. - Fixed T1 catalyst recipes that shared nearly identical ingredient signatures.
- Each T1 catalyst family now has its own signature ingredient:
Matterflow Catalyst T1usesWhite Dwarf Fragment DustChrono Catalyst T1usesNeutron Star Fragment DustOverflux Catalyst T1usesPulsar Fragment DustQuantum Catalyst T1usesNuclear Star
- Removed obsolete QMF bulk catalyst recipes that could conflict with the intended DMA catalyst progression.
- Fixed another process recipe collision where
White Dwarf FragmentandNeutron Star Fragmentrods shared the same item ingredients as their dust recipes. - Fixed duplicate UFO tool crafting patterns so paired tools no longer share the exact same shaped recipe.
- Audited generated and hand-authored recipes for duplicate signatures and blocking progression loops.
JEI And Visual Fixes
- Fixed the black/pink missing-texture background in the
Stellar NexusJEI recipe category. - The Stellar Nexus JEI page now draws its recipe background explicitly.
- Fixed the remaining Stellar Nexus JEI background issue by removing the dependency on an external PNG for the recipe background.
- The Stellar Nexus recipe layout is now drawn directly in code, avoiding broken resource lookups or stale texture-cache issues.
- Fixed the Stellar Nexus JEI texture path again by explicitly using the lowercase
ufo:textures/guis/stellar_nexus_jei.pngasset and removing the duplicated uppercase asset underassets/ae2. - Reworked the
Dimensional Matter Assemblervisuals with a custom Blockbench model and texture. - Added a dedicated client-side renderer for dynamic fluid volume inside the
Dimensional Matter Assembler. - Fixed Dimensional Matter Assembler fluid rendering so it uses the fluids currently stored in the machine tanks.
- Both DMA fluid reservoirs now remain visible even when only one fluid is loaded.
- Fixed visual seams in the custom Dimensional Matter Assembler model by switching it to the correct
cutoutrender type for its non-translucent texture.
AE2 Automation And Machine Reliability
- Fixed UFO AE2 crafting CPUs disconnecting after server/world load.
- Mega Crafting Storages and Mega Co-Processors now attempt to reform and reconnect their crafting multiblock after loading.
- Players should no longer need to break and replace those blocks manually after a world/server restart.
- Fixed Mega Co-Processor and Mega Crafting Storage formatting in the AE2 CPU selection list.
- Large values now display in readable compact form such as
50Mand1Tinstead of long raw numbers. - Tightened the
Entropic Assembler Matrixpattern check so only molecular-assembler-compatible patterns enter that machine path. - Recipes with previously identical or ambiguous inputs should now behave more reliably when encoded into AE2 patterns.
- Requesting one catalyst type should no longer resolve into another catalyst with a matching ingredient set.
Guide And Localization
- Updated the AE2 guide page opened with
Gso mega crafting storages and mega co-processors no longer show old names. - Replaced outdated guide names such as
Quantum Drive Matrix,Tesseract Unit,Dimensional Storage Cube,Singularity Accelerator, andQubit Co-Processorwith the current 2.1 names. - Added Simplified Chinese localization through
zh_cn.json. - The Chinese localization now matches the English language file key-for-key.
- Updated Chinese names for the mega crafting storages and mega co-processors to match the current naming scheme.
Compatibility
- Added optional Applied Flux processing recipes:
Charged Redstone BlocktoPrinted Energy ProcessorPrinted Energy ProcessortoEnergy Processor
- Added optional runtime dependency entries for Applied Flux and MEGA Cells so release builds include those integrations correctly when present.
Licensing And Credits
- Updated the project license notice.
- Source code is now declared as LGPLv3+.
- Art, textures, models, and other visual assets are now declared as CC BY-NC-SA 3.0.
- This matches the licensing split used by Applied Energistics 2.
- Added texture attribution and thanks for:
- AE2 Crystal Science: https://github.com/Frostbite-time/AE2-Crystal-Science
- GT New Horizons Modpack: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack