UFO FUTURE

UFO FUTURE: an endgame Minecraft mod. Adds Infinity Cells (infinite resources), Crafting Storages up to 1 quadrillion bytes, and intergalactic Co-processors for massive crafting. Includes energy-powered tools and armor.

File Details

ufo-2.1.jar

  • R
  • May 5, 2026
  • 4.51 MB
  • 2.4K
  • 1.21.1
  • NeoForge

File Name

ufo-2.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:ufo-future-1372445:8041337"
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UFO Future 2.1

This update is focused on progression cleanup, recipe conflict fixes, and automation reliability after the 2.0.x stabilization releases.

Progression Fixes

  • Fixed the QMF component matrix batch progression.
  • Tesseract Component Matrix, Event Horizon Component Matrix, and Cosmic String Component Matrix now require 24 of the previous tier to craft 1 of the next tier.
  • This replaces the incorrect bulk behavior where those recipes produced large batches and made late component tiers much cheaper than intended.
  • Clarified the first Quantum Matter Fabricator multiblock setup by making the preview point players toward Stellar Field Generator Mk.I or better.
  • The first QMF path no longer appears to require an Event Horizon Component Matrix through the preview/candidate display.

Recipe Conflict Fixes

  • Fixed T1 catalyst recipes sharing nearly identical ingredient signatures.
  • Each T1 catalyst family now has a unique signature ingredient:
    • Matterflow Catalyst T1 uses White Dwarf Fragment Dust
    • Chrono Catalyst T1 uses Neutron Star Fragment Dust
    • Overflux Catalyst T1 uses Pulsar Fragment Dust
    • Quantum Catalyst T1 uses Nuclear Star
  • Removed obsolete QMF bulk catalyst recipes that could conflict with the intended DMA catalyst progression.
  • Fixed another process recipe collision where White Dwarf and Neutron Star rods shared the same item ingredients as their dust recipes.
  • Fixed duplicate UFO tool crafting patterns so paired tools no longer share the exact same shaped recipe.

Automation And AE2 Reliability

  • Recipes that previously had identical or ambiguous inputs should now behave more reliably when encoded into AE2 patterns.
  • Requesting one catalyst type should no longer resolve into another catalyst with a matching ingredient set.
  • The generated recipe set was audited for duplicate recipe signatures and blocking progression loops.

Notes

  • This update does not add major new content.
  • The main goal is to make the 2.0 progression path less confusing and more stable, especially around QMF access, catalyst crafting, and AE2 automation.