File Details
ufo-2.0.0-fix2.jar
- R
- Apr 19, 2026
- 4.48 MB
- 1.8K
- 1.21.1
- NeoForge
File Name
ufo-2.0.0-fix2.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
UFO Future 2.0 Fix 2 Update Log
This update consolidates the major fixes, balance adjustments, compatibility work, and multiblock improvements completed since the original 2.0.0 release two weeks ago. It includes progression fixes, DMA recipe fixes, AE2 addon compatibility fixes, Stellar Nexus reliability improvements, and continued stabilization for large 1.21.1 modpacks.
Highlights
- Fixed the late-game progression deadlock that blocked Quantum Matter Fabricator progression.
- Fixed DMA recipe priority so larger recipes no longer get shadowed by simpler matches.
- Fixed AE2 and ExpandedAE compatibility issues that could crash world load, block initialization, or CPU selection screens.
- Fixed Stellar Nexus network validation so it reads the correct AE-connected hatch and stops falsely reporting missing requirements.
- Fixed entropic blockstate/datagen issues that could break data generation and release builds.
- Continued the overall post-2.0 stabilization pass for large modpacks and heavy AE2-based progression.
New Systems and Core Improvements Since 2.0.0
- Added the shared backend for parallel quantum multiblocks.
- Added the universal multiblock recipe builder.
- Expanded the universal multiblock recipe list.
- Added shared tier scaling support for quantum multiblock structures.
- Added the core quantum multiblock crafting recipes.
- Added a dedicated JEI category for QMF.
- Migrated quantum multiblock controllers to AE2-style upgradeable UIs.
- Added the Quantum Pattern Hatch for multiblocks.
- Expanded Quantum Catalyst slots to four.
- Improved support for large multiblock outputs.
- Refined the Quantum Pattern Hatch HUD and crafting flow.
- Improved the layout and visual presentation of the Quantum Pattern Hatch and DMA.
- Improved the universal multiblock summary screen.
- Added 3D JEI previews for multiblocks.
- Migrated multiblock JEI previews to LDLib2.
Entropic Machine Line
- Added and expanded the Entropic endgame machine line.
- Added the Entropic Assembler Casing.
- Added the Entropic Convergence Casing.
- Integrated Entropic Convergence into AE2's real crafting CPU flow.
- Improved formed multiblock interaction so valid structure parts can open the correct GUI.
- Fixed entropic multiblock structure validation and formation edge cases.
- Reduced unnecessary rescanning and improved event-driven revalidation behavior.
- Fixed load and initialization issues tied to Entropic Convergence block entity handling.
- Reduced unnecessary cost in the Entropic Convergence CPU path.
- Improved compatibility with AE2 and AdvancedAE behavior.
- Fixed infinite-recursion and initialization crashes related to Entropic Convergence.
- Fixed structure formation updates when Stellar Field Generators are the final placement step.
Stellar Nexus Improvements
- Added the Stellar Nexus Controller GUI with dynamic simulation selection.
- Added hatches, ghost hologram support, and structural improvements for Stellar Nexus.
- Added fuel buffer, thermal mechanics, coolant handling, and Start Operation flow.
- Updated stellar simulations to use proper fuel and coolant requirements.
- Improved error messages, safe mode penalties, and catastrophic explosion handling.
- Improved rendering, texture behavior, dimension markers, AABB culling, and visual scale.
- Reworked the physical Stellar Nexus layout into the 35x34x35 EOH structure.
- Fixed missing symbols and structure inconsistencies.
- Improved JEI display for fuel and coolant with clearer tooltips.
- Stabilized general Stellar Nexus behavior during overclocking and advanced operation.
Progression and Recipe Fixes
- Added bootstrap DMA recipes to break the pre-QMF progression deadlock.
- Restored access to Quantum Anomaly, Proto Matter, Primordial Matter Fluid, and the rest of the blocked progression chain.
- Fixed DMA recipe matching order to prioritize more specific recipes before simpler ones.
- Resolved cases where the DMA could consume part of a larger recipe and craft the wrong output instead.
- Closed missing progression gaps related to Pulsar and proto-matter chain steps.
- Fixed JEI recipe presentation for several multiblock and late-game recipes.
- Adjusted Creative Catalyst and related UFO recipe balance.
- Fixed Thermal Armor recipes and DMA coolant documentation.
AE2 and Addon Compatibility
- Reworked the CraftingCPUCluster mixin so UFO no longer relies on an aggressive overwrite that conflicts with AE2 addons.
- Preserved compatibility with ExpandedAE and other AE2 mixin-based addons during crafting CPU setup.
- Fixed the ExpandedAE conflict in
CraftingCPUCluster.addBlockEntity. - Fixed an additional ExpandedAE UI conflict in the CPU selection screen by removing conflicting draw-layer redirects from UFO.
- Prevented crashes when viewing co-processor counts and large crafting storage values in AE2 CPU lists.
- Fixed AE2 WirelessTerminalItem registration and startup compatibility issues.
- Improved AE2 connectivity and shared-grid behavior for entropic multiblocks.
Stellar Nexus Requirement Validation Fixes
- Fixed Stellar Nexus selecting the wrong AE-connected block entity inside the formed multiblock.
- Requirement validation now prioritizes the ME Massive Input Hatch and uses stable fallback ordering for the other networked hatches.
- Fixed false missing-requirement messages for fuel, items, and fluids when those resources were already available in the ME network.
- Improved reliability when starting simulations such as Netherite Mass Synthesis.
Stability and Datagen Fixes
- Fixed the entropic blockstate/datagen crash caused by assuming a specific
FORMEDproperty instance on Entropic Convergence blocks. - Updated blockstate generation to safely handle blocks with equivalent properties from different class hierarchies.
- Removed duplicate handcrafted blockstates where datagen already covered the output.
- Improved synchronization and controller-side progress behavior for parallel multiblocks.
- Fixed right-click and assembly interaction issues on entropic blocks.
- Reduced avoidable world-load and structure-validation failure cases.
UI, Visual, and Documentation Updates
- Improved the wiki, README, GuideME pages, and multilingual documentation.
- Updated localization and AE2-related guides.
- Updated the wiki JSON example to use Liquid Starlight.
- Renamed imported DMA and hatch textures for better consistency.
- Restored legacy textures for critical entropic blocks that were being overwritten incorrectly.
- Improved public documentation alignment with the current implementation.
Credits
- Special thanks to @atxme for the contributed fix PRs covering progression deadlocks, DMA recipe priority, and entropic datagen/blockstate issues.