UAV_Horizon_Mod_Forge_1.20.1_1.0.1.jar
Curse Maven Snippet
What's new
# UAV Horizon Mod — 1.0.1 * Fixed a crash when breaking glass. Individual glass-breaking sounds are now distance-limited and are no longer played without being tied to the world. * Fixed remote launch getting stuck when the catapult and UAV are located in adjacent chunks. * Geran-2 carbureted engine sound during a dive: pitch rises over 1.4 seconds, smoothly drops over 1.4 seconds, then gradually recovers as speed increases. The fuel-injected Geran-2 and FP-1 now react earlier to the start of a dive with corresponding sound changes. * Thermal imaging now provides better terrain detail. The FP-1 heart retains its previous size: it uses the shape from the screenshot, with an opaque pixelated outline and no blur; the horizon indicator no longer overlaps FIRE/POINT. * Improved altitude holding during camera loitering, dive entry while turning, and handling of closely spaced waypoints. * Fixed loss of detonation when the engine fails during an attack; collision detection during roll and pitch changes has been refined. * Improved terrain loading when using the remote camera. FP-1 turning behavior now takes flight speed into account. * Expanded the lighting radius of heavy explosion flashes and made the fade-out smoother; explosion lighting now also works with Explosion Overhaul effects. Camera audio is still played near the player's body. Install the same version on both the client and server. Compatibility: added a thermal imaging adapter for Immersive Railroading / Universal Mod Core.
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