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Adds the Medigun and health kits from Team Fortress 2, as well as a consumable that clears vanilla negative effects.

Description

Summary

This mod adds Team Fortress 2's Medigun, medkits, and a special consumable that removes all vanilla negative effects. (Note: No overheal currently exists yet due to me being unable to code it in)

Crafting

(JEI strongly recommended)

Medigun

Hold right-click on an entity to heal it and passively build Ubercharge.

Dr. Herbert Ludwig's Cureall Supplement

Cures all negative status effects when eaten.

Additionally, they can be brewed into distilled medicine, which gives the immunity status effect for 5 minutes.

Small Health Kit

Heals 20% of your max health when consumed

Medium Health Kit

Heals 50% of max health when consumed

Large Health Kit

Heals all of max health when consumed

List of Enchants

Main Enchants:

  • Healing Mastery: Heals an additional 0.25 health per tick per level (Up to Level 5, 500% bonus)
  • Rapid Charge: Increases the charge time by 100% per level (Up to Level 5, 500% bonus)
  • Long Uber: Doubles the duration of Ubercharge (Level 1)

Medigun Specializer Enchants (Only affects Ubercharge):

  • Kritzkrieg: Gives 1 level of strength per enchant level (Up to level 3)
  • Quick-Fix: Heals by 1 health per enchant level per tick (Up to level 5)
  • Vaccinator: Gives Immunity (Level 1)

Other Enchant:

  • Replenishing (Treasure): Grants a 20% chance per level to not consume the medkit, and on success, adds a cooldown for 4/10/20 seconds according to the tier of the medkit  (Up to level 5, 100% chance)

Feel free to put this mod into any modpack you'd like! Additionally, you can use it in servers, just don't claim you made it ofc.

Disclaimer: I am in NO way a medical professional. This mod is in no way bound in reality, and should not be treated as such. Please stay safe and do not ingest any medications you haven't been rightfully prescribed by a medical professional.

Questions? Comments? Suggestions? Join the Discord!