TrueFavoriteItems-neoforge-2.0.0-1.21.x.jar
Curse Maven Snippet
What's new
Left Alt hotkey toggle — Now properly opens/closes the favorites menu from anywhere
Intelligent menu closing — Pressing Left Alt closes menus layer-by-layer instead of all at once
Left Alt works in inventory — Can now open favorites menu while any inventory screen is open
Config screen toggle — Left Alt now properly closes the config screen when it's open
Curio Lock setting moved — "Keep favorited Curios/Trinkets locked in creative mode" moved to Settings → Config → Curios/Trinkets section
Slot pop sound spam fix — Added 50ms cooldown to prevent sound spam when placing multiple items rapidly
Renamed Effects to Slot Pop Effect
Fixed Creative Slot Sound Spam
Fixed Server Client/Server Issue
Fixed when typing in chat or chatbox it will no longer be conflicting with hotkey
Server/client compatibility — Confirmed mod requires both client and server (displayTest = "MATCH_VERSION")
Added New creative favorite system, bit of a work in progress but will soon save items in a custom favorited items tab, press v over any item as you would favorite items
Ported to Fabric 1.21.x and Possible Quilt Support Later on
Fixed Scrollbars
Fixed Sliderbuttons
Integrated a new menu api
Bug Causing Menu to not close properly: Removed the reflection-based OPEN_CONFIG_KEY handler from keyPressed(). That code was detecting Left Alt via keyPressed event and calling onClose() immediately after the menu opened.
Root cause found: There was a ScreenEvent.KeyPressed.Post handler that was ALSO processing the config key. When you pressed Left Alt:
onClientTick detected it → opened the menu
onKeyPressed event fired for the inventory screen → matched OPEN_CONFIG_KEY → closed the menu immediately
Fix: Added an early return in onKeyPressed to skip Left Alt entirely, since onClientTick handles it with proper edge detection.
Added resolveContainerScreen(Screen) — walks the getPreviousScreen() chain (up to 8 layers) to find the inventory underneath any stack of mod menus
onKeyPressed now uses it instead of the hardcoded 2-screen instanceof chain — V works from any menu screen (Sounds, Colors, Protection, Admin, etc.)
Creative mode path also uses the resolver, so bookmarking creative tab items works while a menu is open
Bounce animation + particles now spawn on the resolved inventory screen
Fabric (FavoriteItemsClientFabric.java)
Added same resolveContainerScreen helper
AFTER_INIT registration now also registers key handlers on menu screens — any screen with an inventory in its previousScreen chain gets onScreenKeyPress/onScreenKeyRelease
onScreenKeyPress resolves the container screen through the menu chain — hoveredSlot stays updated because menus render the inventory each frame
Result
Menu open: hover an inventory slot → press V → item toggles favorite (sound, icon, particles all fire)
Menu closed: unchanged behavior in inventory/hotbar
Works through nested menus (e.g., Sounds screen opened from the main menu)
All of these fixes also go for fabric as well.
Alot of bug fixes.
Duck - Removed.
This mod has no additional files

