TrivialThoughts

Added some practical features to manametalmod.

File Details

TrivialThoughts-1.1.0-1.jar

  • R
  • Oct 3, 2024
  • 501.55 KB
  • 168
  • 1.7.10
  • Forge

File Name

TrivialThoughts-1.1.0-1.jar

Supported Versions

  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:trivialthoughts-967327:5778371")
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Injection-type HP Potion stacking limit increased to 20.

You can now ride blocks by right-clicking with a saddle:

  • Right-clicking a block with a saddle allows riding up to 0.25 blocks high (such as slabs).
  • Left-clicking a block allows riding up to 0.75 blocks high (such as full blocks).
  • There is a config option, saddle, to control the saddle-riding block functionality.

Due to the multiple functions of the saddle, the action of placing players or dragon eggs on your head has changed:

  • It's now done by "sneak right-clicking" the block.
  • Sneak right-clicking a block will not attempt to ride the block.

Added new creative tool: Block Removal/Replacement Tool.

  • When combined with other blocks in the crafting table, the Block Removal/Replacement Tool can set target blocks. You can only craft one at a time and store up to 2 target blocks.
  • With 1 target block stored, right-click to clear the specified target block in a defined radius.
  • With 2 target blocks stored, right-click to replace the first target block with the second one within a defined radius.
  • Sneak right-click to adjust the tool’s range, with a minimum of 4 and a maximum of 64.

Adjusted the logic for Soul Steel Greatsword's blue gem damage reduction:

  • The flaw accumulation speed reduction is changed from 0.5% to 0.3%.

Changed the event monitored by the Dexterity Core from the damage calculation event to the damage reception event:

  • It now properly grants invincibility frames and does not restrict damage types. This allows for immunity to knockback effects and prevents the loss of some buffs, while also offering a chance to avoid chaos, poison, and other damage types.

Adjusted the effect of the Ancient Potion's "Fat Boy" attraction towards small monsters:

  • Now, monsters will be drawn towards the point where the "Fat Boy" lands.
  • "Fat Boy" will no longer deal knockback damage to small monsters, and it will no longer stun central creatures.

Adjusted the effect of the Ancient Potion's blue gem:

  • Instead of throwing three potion bottles at once, potions can now deal damage three times consecutively.

Added new mechanic to the Awakened Ancient Potion: Dragon's Breath.

  • Right-click a tamed dragon with the Awakened Ancient Potion to acquire Dragon's Breath. The breath's amount and effect depend on the type of dragon.
  • Most Dragon’s Breath effects trigger in an area when the projectile lands.
  • After the breath is exhausted, throwing it 1/10 of the maximum times will restore 1 usage. Re-interacting with the dragon can fully refill the breath. Light and Dark Dragon’s Breath do not participate in throw recovery, and Source Water and Thunder Dragon’s Breath do not participate in throwing or recovery.

Dragon Breath Effects:

  • Cheese Dragon (Breath capacity: 1): Instantly kills small creatures in range and drops 1 perfect cheese. Fat Boy's central creature will drop an additional perfect cheese.
  • Shadow King Dragon (Breath capacity: 5): Generates 200% strength dark mist, continuously damaging monsters within a 7-meter radius and applying the dark mist effect. Fat Boy’s central monster will additionally be inflicted with 10 seconds of Slowness V.
  • Rare Dragon – Purple (Breath capacity: 1): Pulls the thrower towards the point where the Awakened Ancient Potion lands. If Fat Boy is thrown, the pull strength is greatly increased.
  • Rare Dragon – White (Breath capacity: 3): Clears vanilla status effects on nearby players. The player in Fat Boy's center will have all M3 status effects cleared as well.
  • Rare Dragon – Brown (Breath capacity: 2): Grants players in the area a 5-minute Focus I effect. The player in Fat Boy's center will receive Focus III for 5 minutes.
  • Rare Dragon – Gold (Breath capacity: 3): Increases additional base job experience for monsters in the area by 50% if it is below 50% of their level's corresponding experience. Fat Boy's central monster will get an additional increase, with the cap raised to 100%.
  • Rare Dragon – Platinum (Breath capacity: 2): Grants players 2 seconds of Freeze, Unhealable, and Invulnerability effects, along with 15 seconds of Warmth. Fat Boy's central player will get 5 seconds of Freeze, Unhealable, and Invulnerability effects, and 30 seconds of Warmth.
  • Rare Dragon – Strawberry (Breath capacity: 2): Ignores healing restrictions and forcibly restores 30% of nearby players' maximum health. Fat Boy’s central player will recover 50% of their maximum health.
  • Magic Dragon (Breath capacity: 10): Restores [thrower’s max mana] MP to nearby players and grants 120 ticks of mana regeneration. If allies are near the thrower, they receive a 10-second mana shield of [thrower’s max mana * 0.5]. Fat Boy's central area will increase the shield strength to 200%.
  • Source Water Dragon (Breath capacity: 5): Players carrying the Awakened Ancient Potion with Source Water Dragon's Breath will be immune to blindness. After triggering immunity, the player will be immune to blindness for 5 seconds, then consume 1 breath point. Source Water Dragon does not participate in throwing.
  • Ice Dragon (Breath capacity: 3): Reduces the movement speed of hit monsters by 15%. This does not stack with Light or Dark Dragon's Breath.
  • Fire Dragon (Breath capacity: 10): Explodes when hitting water, with a chance to get a fish, but not a King Fish. If Fat Boy is thrown, the chance of getting a fish is greatly increased. (Exploding fish is illegal, do not imitate.)
  • Light Dragon (Breath capacity: 2): If Fat Boy's central monster is affected by Dark Dragon's Breath, the [Ancient Potion's attack power] will double, and monsters hit will deal 20% less damage to players based on [Ancient Potion's attack power]. The breath will then transform into Dark Dragon's Breath. It does not stack with Ice or Dark Dragon’s Breath.
  • Dark Dragon (Breath capacity: 2): If Fat Boy's central monster is affected by Light Dragon’s Breath, the [Ancient Potion's attack power] will double, and monsters hit will take 70% more damage from players based on [Ancient Potion's attack power]. The breath will then transform into Light Dragon’s Breath. It does not stack with Ice or Light Dragon’s Breath.
  • Storm Dragon (Breath capacity: 4): Grants non-monster entities in the area Speed I for 5 minutes. If the entity is in Fat Boy's center, the speed effect is increased to Speed II.
  • Earth Dragon (Breath capacity: 3): Summons a boulder for 9 seconds that attracts surrounding monsters and deals 100% damage. If Fat Boy is thrown, the duration extends to 30 seconds.
  • Nature Dragon (Breath capacity: 4): Grants nearby players 20 seconds of potion healing equal to [thrower’s max health * 0.05]. If the player is in Fat Boy’s center, the potion healing multiplier increases to 0.1.
  • Thunder Dragon (Breath capacity: 3): Allows the player to cancel the paralysis effect by pressing space, consuming 1 breath point. Thunder Dragon does not participate in throwing.

New core accessory added:

  • Special Core – Mercy: Your damage cannot kill creatures. If your damage exceeds the remaining health of a target, the damage will be adjusted to 1 HP remaining. Depending on mod priority, other damage increase/reduction effects may affect this core.