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Tribulation

Magic, monsters and messy additions

File Details

tribulation_0.7.0-1.19.2.jar

  • B
  • Mar 11, 2023
  • 1.39 MB
  • 50
  • 1.19.2
  • Forge

File Name

tribulation_0.7.0-1.19.2.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tribulation-828474:4432615")
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I lost all the changelog again, which is extremely disappointing and I apologize again - however I can still summarize the key points of this update. I wanted to improve early game progression, because playing through survival for me was a painfully vanilla experience. I wanted players to be able to become mages and hunters more easily, so I changed things accordingly.

  • Added some crafting recipes (Wood Staff, Spirit Summon) that were missing
  • Adjusted some recipes to be easier
  • Added Spirit Residue and Spirit Residue Block
  • Fleet Blade was removed - Balance now reduces fall damages
  • Optimized some systems and made some QoL changes
  • Buffed the bosses even further (Bladedancer now has 2 phases, Grand Mage is a bit too overpowered)
  • Added Spirit Tome
  • Changed all Spell/Form recipes to use Spirit Tome instead of normal book
  • Added a gamerule (maximumBalanceMovement or something) but I don't think it works
  • Adjusted Vigor leveling to be by division instead of percentage
  • Fixed a bug where Vigor leveling would not grant you more Stamina
  • A bunch of other additions, removals and changes that I probably completely forgot about