Tree Physics

Cutting down Trees causes them to fall realistically, thanks to Sable's Physics.

File Details

Tree Physics 1.5

  • R
  • May 27, 2026
  • 425.35 KB
  • 546
  • 1.21.1
  • NeoForge

File Name

treephysics-1.5.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tree-physics-1522010:8152092"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Fix trees not converting to normal sub-levels when built on
  • Fix crash with blocks in the treephysics:falls_from_trees tag that can have no mass
  • Remove the treephysics:extra_leaves tag
  • Change rootless tree detection to also allow rooted dirt to work if found
  • Add treephysics:leaves and treephysics:logs for defining blocks that should be treated as leaves/logs by the mod
  • Add a system for defining types of leaves that should be considered the same. This should (mostly) solve a problem with trees that have multiple kinds of leaves

Leaf Grouping

In a data pack, create a file: data/<namespace>/treephysics/leaf_grouping.json

{
  "groups": {
    // A group can be defined with a name and a list of blocks it contains
    // The name can be anything, but generally should contain a namespace to avoid unwanted overlap
    "example:glungus": [
      "example:glungus_leaves",
      "example:flowering_glungus_leaves"
    ],
    
    // Blocks can be added to existing groups by using the same name
    "minecraft:oak": [
      "example:apple_oak_leaves"
    ]
  }
}

Groups already exist for these mods:

  • No Man's Land
  • Biomes O' Plenty
  • Oh The Biomes We've Gone
  • Environmental
  • Atmospheric
  • Bountiful Fares
  • Burnt