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Trapper Pelts

Adds bear traps with leather/hide loot drops for kills made with them

File Details

trapperpelts-neoforge-1.21.1-2.0.jar

  • R
  • Jan 25, 2025
  • 38.19 KB
  • 28
  • 1.21.1
  • NeoForge

File Name

trapperpelts-neoforge-1.21.1-2.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:trapper-pelts-566213:6124813"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Entities considered "small" and dropping small hides are data driven with the tag at trapperpelts/tags/entity_type/trap_small_game.json
  • Entities that shouldn't drop any leather extra from the trap (too big? too small? doesn't have skin? reason doesn't matter..) are data driven with the tag at trapperpelts/tags/entity_tpe/trap_no_game.json
  • Bear traps now can not be nudged, and should not nudge entities.
  • Instead of spawning the leather/small hide instantly, the bear trap will dispense the collected leather/hide when reset.
  • Bear traps on their final use will persist until reset, such that the item can be delivered
  • The bug spamming the reset sound was fixed.