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TrailWright

This mod adds gradual, ragged footpaths. Walk a route often and grass wears to dirt, and coarse dirt, turning to mud near water.
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trailwright-1.0.0.jar

File nametrailwright-1.0.0.jar
Uploader
ScottKillenScottKillen
Uploaded
Nov 2, 2026
Downloads
6
Size
189.7 KB
Mod Loaders
ForgeFabric
File ID
9402522
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:trailwright-1779379:9402522")

Fabric

modImplementation "curse.maven:trailwright-1779379:9402522"

Learn more about Curse Maven

What's new

1.0.0 — 2026-10-25

First release, for Minecraft 1.20.1 on Fabric, and on Forge through Sinytra Connector.

Wear

  • Ground wears where players, their mounts, and mobs actually step: grass, podzol, and mycelium become dirt, and dirt becomes coarse dirt, or mud within two blocks of water.
  • In the Nether, crimson and warped nylium wear to netherrack.
  • Wear builds up gradually and unevenly, so regular routes become ragged trails while a single crossing leaves nothing. Unused wear fades over in-game days.
  • Short grass and ferns on top are trampled first.
  • Sprinting wears faster; sneaking never wears the ground.
  • Dirt paths are never made by wear; they stay a shovel choice.

Mobs and mounts

  • Ridden horses, pigs, striders, and camels wear trails (countMounts).
  • Mobs wear trails at half rate (countMobs, mobMultiplier), but only grass to dirt, so pastures thin out without going barren. Mobs never wear nylium. Small mobs (chickens, rabbits, bees, and others) leave no mark.
  • With respectMobGriefing, the mobGriefing gamerule stops mob wear; players are unaffected.

Restoring ground

  • New growth on worn ground (planting flowers, saplings, or grass, or bone meal making plants sprout) clears its wear.
  • A brush stroke clears a block's wear.
  • Replacing a block clears its wear.

Rules and configuration

  • Every progression is a JSON rule that data packs, mods, and players can change. Drop a file in config/trailwright/rules/ and run /reload; no data pack needed. The player guide is written to config/trailwright/RULES.md.
  • Rules can target block IDs or tags, branch on water, biome tags, or rain, and are skipped quietly when they name blocks from mods that are not installed.
  • Server settings in config/trailwright/trailwright.json. With Mod Menu installed (optional), TrailWright's entry in the mod list opens a settings screen for them; changes apply at once in worlds you host.

Compatibility

  • Stock rules for Biomes O' Plenty, Regions Unexplored, Oh The Biomes We've Gone, and Nature's Spirit, including their grass plants.
  • Server-side; optional on clients. With TrailWright on the client, ops see the targeted block's wear on the F3 screen.
  • Client text (settings screen, F3 readout, Mod Menu description) is translatable. English is the only language included.
  • Tested on Forge 1.20.1-47.4.28 with Connector 1.0.0-beta.49 and Forgified Fabric API 0.92.6+1.11.15.

This mod has no additional files