Traffic Simulator

Simulate real traffic in Minecraft

File Details

Traffic Simulator-1.16.5-0.8.0b.jar

  • B
  • Jan 2, 2025
  • 1.13 MB
  • 739
  • 1.16.5
  • Forge

File Name

Traffic Simulator-1.16.5-0.8.0b.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:traffic-simulator-1023034:6045960")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Features:

  • Improved pole connection logic

  • Improved pole rendering performance

  • Signs will no longer be consumed when attached to poles when in creative mode

  • Remodelled and retextured nodes (VIKTORWOOD)

  • Added texture transparency support to traffic light bulbs

  • Added ability to control traffic light phase time by tick

  • Signs made ingame can now be up to 128x128 in size

  • Added color picker to sign editor

  • Added brush size to sign editor

  • Signs added via content packs can now be of any size

  • Added search bar to sign list

  • Text labels on signs are now centered around their x coordinate

  • Added 'defaultTextLabel' property to content pack signs which allows to set default values for newly added text labels

  • Added ability to shift-right-click signs to edit them

  • Color preview in color editor is now much smaller

  • Added reversed road segment where vehicles can drive backwards (vehicles with trailers cannot reverse)

  • Added option to shift-right click road item to enable reverse mod

  • Renamed 'Destination' to 'Destination Node'

  • Default speed limit of nodes is now 50 km/h

  • All nodes (excluding spawning nodes) now don't have a speed limit by default

  • Vehicles will update their max speed limit only when crossing a node that has a speed limit defined

  • Nodes now render their speed limit from any distance away

  • Added ability to offset nodes

  • Added parking nodes

  • Added properties to home node tasks

  • Added 'HarvestBlocks' task

  • Added 'harvestableBlocks' property to vehicle config

  • Blueprints can now have one trailer only, but can be stacked

  • Blueprints now show number of trailers in lore

  • Renamed 'Detector Cycle Trigger' to 'Positional Redstone Trigger' and added capability to detect the Redstone signal strength at any position

  • When nodes are too far apart to be connected, it now says by how much.

  • Made it so that the timer bulb counts down the seconds until the state of the timer bulb itself changes. Before it would countdown until any bulb would change

  • Added '/trafficsim countVehicles' command

  • Added '/trafficsim nudgeClosestVehicle <amount>' command

  • Skins can now be added through content packs

  • Massively improved lighting

  • Added light support to vehicles (turn indicators, brake lights and "normal" lights)

Bug fixes:

  • Fixed some vehicles not loading back into the world
  • Fixed vehicles waiting at their home node not spawning in when reloading chunks
  • Fixed paths created with merging nodes
  • Fixed bug where traffic light type wouldn't update inside control box if it was set after the traffic light was connected to the box
  • Fixed Z-Fighting for signs
  • Fixed vehicles always yielding when nearby players sit inside IV vehicles
  • Fixed Z-Fighting for traffic light countdowns
  • Fixed StackOverFlowError in vehicle tick function
  • Fixed speakers playing their sound out of pitch
  • Vehicles should no longer be able to use destination/spawner/home nodes as thru nodes