File Details
Traffic Simulator-1.16.5-0.8.0b.jar
- B
- Jan 2, 2025
- 1.13 MB
- 739
- 1.16.5
- Forge
File Name
Traffic Simulator-1.16.5-0.8.0b.jar
Supported Versions
- 1.16.5
Curse Maven Snippet
Features:
Improved pole connection logic
Improved pole rendering performance
Signs will no longer be consumed when attached to poles when in creative mode
Remodelled and retextured nodes (VIKTORWOOD)
Added texture transparency support to traffic light bulbs
Added ability to control traffic light phase time by tick
Signs made ingame can now be up to 128x128 in size
Added color picker to sign editor
Added brush size to sign editor
Signs added via content packs can now be of any size
Added search bar to sign list
Text labels on signs are now centered around their x coordinate
Added 'defaultTextLabel' property to content pack signs which allows to set default values for newly added text labels
Added ability to shift-right-click signs to edit them
Color preview in color editor is now much smaller
Added reversed road segment where vehicles can drive backwards (vehicles with trailers cannot reverse)
Added option to shift-right click road item to enable reverse mod
Renamed 'Destination' to 'Destination Node'
Default speed limit of nodes is now 50 km/h
All nodes (excluding spawning nodes) now don't have a speed limit by default
Vehicles will update their max speed limit only when crossing a node that has a speed limit defined
Nodes now render their speed limit from any distance away
Added ability to offset nodes
Added parking nodes
Added properties to home node tasks
Added 'HarvestBlocks' task
Added 'harvestableBlocks' property to vehicle config
Blueprints can now have one trailer only, but can be stacked
Blueprints now show number of trailers in lore
Renamed 'Detector Cycle Trigger' to 'Positional Redstone Trigger' and added capability to detect the Redstone signal strength at any position
When nodes are too far apart to be connected, it now says by how much.
Made it so that the timer bulb counts down the seconds until the state of the timer bulb itself changes. Before it would countdown until any bulb would change
Added '/trafficsim countVehicles' command
Added '/trafficsim nudgeClosestVehicle <amount>' command
Skins can now be added through content packs
Massively improved lighting
Added light support to vehicles (turn indicators, brake lights and "normal" lights)
Bug fixes:
- Fixed some vehicles not loading back into the world
- Fixed vehicles waiting at their home node not spawning in when reloading chunks
- Fixed paths created with merging nodes
- Fixed bug where traffic light type wouldn't update inside control box if it was set after the traffic light was connected to the box
- Fixed Z-Fighting for signs
- Fixed vehicles always yielding when nearby players sit inside IV vehicles
- Fixed Z-Fighting for traffic light countdowns
- Fixed StackOverFlowError in vehicle tick function
- Fixed speakers playing their sound out of pitch
- Vehicles should no longer be able to use destination/spawner/home nodes as thru nodes