tradeablepotions-1.0.0.jar
Curse Maven Snippet
What's new
📜 Trade Progression Breakdown
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Level 1 (Novice): Basic survival potions (Swiftness, Regeneration, Healing, Poison, Weakness).
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Level 2 (Apprentice): Utility and combat options (Strength, Leaping, Night Vision, Slowness, Harming).
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Level 3 (Journeyman): Tactical mobility & defense (Water Breathing, Invisibility, Fire Resistance, Slow Falling).
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Level 4 (Expert): Stronger variants with a 50% chance for Splash Potions (Strong Swiftness, Strong Healing, Strong Strength, etc.).
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Level 5 (Master): Long-duration variants and rare effects (Turtle Master) with a 50% chance for Splash or Lingering Potions.
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