File Details
TPA++ 1.5.0-1.20.x-BETA
- B
- Feb 20, 2024
- 185.79 KB
- 1.5K
- 1.20.4+6
- Forge + 3
File Name
TPA++ - 1.5.0-1.20.x-BETA.jar
Supported Versions
- 1.20.2-Snapshot
- 1.20.5-Snapshot
- 1.20.3-Snapshot
- 1.20.4
- 1.20.3
- 1.20.2
- 1.20.1
Curse Maven Snippet
TPA++ has been practically rewritten
- A new feature has been added which allows you to control the "windup" of every single command in the mod! This means you can add a customizable timer to any command, or disable countdowns for any command.
- Furthermore, you can even modify the maximum distance people can travel before any command executes. The windup time and the windup distance are all configurable per command giving you the most fine tuned control over your game
- TPA++ now supports every version ranging from 1.20.1 to 1.20.4+ on all modloaders.
- A lot of annoying bugs and quirks have been fixed, such as timeouts not working properly, accept timer's breaking / not displaying the right messages, etc.
- The Config and Messages files now look a lot nicer, and are easier to read.
- TPA++ now runs a lot of code asynchronously, which prevents things from lagging out the server.
- Additionally, you can configure and enable an "asynchronous tick loop" for TPA++. With many players it should decently increase performance. Also if the TPA++ tick loop is slowing down, you can specify the target tick rate in the config. So if your server is CPU bottlenecked you can lower the update rate down, so it will be slightly less responsive, but it will help out performance.
No more log spam!
- I removed the message saying "Successfully saved player data!" so your console won't get constantly spammed which is nice!

