TownTopia Integrations 0.7.0
Curse Maven Snippet
What's new
New
- Supplementaries way signs: right-click an arm of a way sign with a bell and it points to the nearest village you know of (your own, one you belong to, or one you've visited), with the village's name on it. Sneak-right-click to point it to your own village. The bell isn't used up, and waxed signs can't be changed.
- Modded trees for the lumberjack:
- Biomes O' Plenty: red, orange and yellow maples, origin, flowering oak, rainbow birch, snowblossom and cypress. Its other trees already worked.
- Twilight Forest: darkwood and rainbow oak.
- Dynamic Trees, and add-ons such as Dynamic Trees for Biomes O' Plenty: lumberjacks fell its trees, get normal logs and replant its saplings.
- Raid rewards with Artifacts and Relics: when a village wins a raid, each of its people in or near the village has a chance of an artifact or relic.
- 50% after a flawless win, 30% after a victory, 10% after a costly win.
- Plus 10% for each Bad Omen level.
- Only the mods you have installed are used.
- Ready-made "TownTopia" quest chapter for FTB Quests, added to the quest book on the first start.
- 14 quests: found a village, grow to 5, 15 and 30 villagers, hire a Farmer, Cook, Lumberjack, Miner and Guards, build a Town Hall, Kitchen, houses and a Tavern, and defend 1 and 10 raids.
- Plain item rewards.
- Change or delete it as you like; it isn't added again.
/towntopia_integrations quests installputs the original back.
Fixed
- The JEI page for the Builder now describes what it does: builds what you order at its desk (copied buildings or schematic files) and re-checks buildings.
New server options in towntopia_integrations-server.toml:
way_signsin[supplementaries][modded_trees], withenabledanddynamic_trees[raid_rewards], with the chances and the item tags rewards come fromadd_quest_chapterin[ftb_quests]
This mod has no additional files

