TownTopia Additions 0.4.5
Curse Maven Snippet
What's new
New
- Tool alerts: the village's people are told when a villager can't do its job because it has no tool: a pickaxe for miners, an axe for lumberjacks, a sword for guards and butchers, a bow and arrows for archers.
- Cured zombie villagers inside a TownTopia village now join it as TownTopia villagers (jobless, or a child). Outside a village they stay vanilla.
- Iron golems: groups of TownTopia villagers summon iron golems the way vanilla villagers do, so iron farms work again. At most 4 summoned golems per village.
- Village cats: stray cats appear in TownTopia villages, as in vanilla villages.
- Stuck-villager rescue: a villager stuck for 2 minutes (inside a block, off the walkable map, or not moving while trying to walk) is sent back to the village bell. This includes the Mayor, but not during raids.
- No raids where monsters can't spawn: besides Peaceful, raids are skipped when
doMobSpawningis off or in dimensions you list. A raid already under way there is called off. - Mine commands (admins):
/village mine fill <name>fills a regenerating mine completely with fresh rock and ore./village mine refillrefills the village miner's tunnels now./village mine ores by_height | everywheresets which ores refills use. Useeverywherefor sky islands.
Improved
- Food warnings name each starving villager with the likely reason: not loaded, stuck, can't reach the Kitchen, no Kitchen, no Cook, or no food in storage. Starving villagers also glow for the players warned.
- Automatic mines close in tunnels that run out into open air, so the miner always has a floor and walls.
- Mine fills only fill under rock, and never where an item frame, painting or armour stand is.
- Job finder wording: "1 Teacher", "3 Children".
New config sections: [stuck_rescue], [no_raids], [tool_alerts], [cured_villagers], [iron_golems], [village_cats], and glow_starving and close_in_tunnels.
This mod has no additional files

