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Towns & Kingdoms - Wildshape

A TerraForged fork for Towns & Kingdoms with expansive landscapes, enormous connected caverns, customizable terrain presets and structure safeguards. Optional NeoForge integrations support Streams Reflowing and Alex’s Caves.
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wildshape-1.0.0-1.21.1-neoforge.jar

File namewildshape.jar
Uploader
MikaaahMikaaah
Uploaded
Nov 8, 2026
Downloads
8
Size
1.9 MB
Mod Loaders
NeoForge
File ID
9517880
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:towns-kingdoms-wildshape-1792816:9517880"

Learn more about Curse Maven

What's new

Changelog

WILDSHAPE — 1.0.12-beta.2

Expanded modded-world compatibility and the complete Wildshape rename.

🌿 Biomes & wildlife

  • Improved protection for native modded cave biomes and Deep Dark, preventing generic cavern decoration from replacing their habitats.
  • Added targeted habitat connections for supported creature, fishing and encounter mods across matching TNK3 biomes.
  • Preserved native spawn conditions, weights and group sizes.
  • Prevented ores and storage blocks from appearing as decorative stone layers.

🏰 Dungeons & structures

  • Replaced blanket modded-structure spacing changes with targeted Overworld dungeon rules.
  • Restored native spacing for resource landmarks and structures in other dimensions.
  • Preserved custom structure-placement behavior and exclusion zones.
  • Improved consistency of terrain-height information used during structure placement.

🌊 Rivers & generation

  • Added Streams Reflowing 2.16.2 support alongside the existing 2.15.2 adapter.
  • Updated integration for Flow Control 0.2.2, preserving manual current overrides.
  • Fixed shallow-ocean skerries incorrectly flattening areas without islands.
  • Improved terrain-cache handling and corrected generation edge cases involving other world generators.

✦ Wildshape identity

  • Completed the Wildshape rename across the mod identity, world type, resources, configuration and commands.
  • Added non-destructive import of earlier settings and custom presets into config/wildshape/.
  • Previously shared preset codes remain importable.
  • NeoForge 1.21.1 is now the sole build and release target.

🌱 World compatibility

Use a fresh world for this version. The completed rename changes registry identity. Importing configuration does not migrate existing saves or world datapacks.

Minecraft 1.21.1 · NeoForge · Java 21 · Beta

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