wildshape-1.0.0-1.21.1-neoforge.jar
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What's new

WILDSHAPE — 1.0.12-beta.2
Expanded modded-world compatibility and the complete Wildshape rename.
🌿 Biomes & wildlife
- Improved protection for native modded cave biomes and Deep Dark, preventing generic cavern decoration from replacing their habitats.
- Added targeted habitat connections for supported creature, fishing and encounter mods across matching TNK3 biomes.
- Preserved native spawn conditions, weights and group sizes.
- Prevented ores and storage blocks from appearing as decorative stone layers.
🏰 Dungeons & structures
- Replaced blanket modded-structure spacing changes with targeted Overworld dungeon rules.
- Restored native spacing for resource landmarks and structures in other dimensions.
- Preserved custom structure-placement behavior and exclusion zones.
- Improved consistency of terrain-height information used during structure placement.
🌊 Rivers & generation
- Added Streams Reflowing 2.16.2 support alongside the existing 2.15.2 adapter.
- Updated integration for Flow Control 0.2.2, preserving manual current overrides.
- Fixed shallow-ocean skerries incorrectly flattening areas without islands.
- Improved terrain-cache handling and corrected generation edge cases involving other world generators.
✦ Wildshape identity
- Completed the Wildshape rename across the mod identity, world type, resources, configuration and commands.
- Added non-destructive import of earlier settings and custom presets into
config/wildshape/. - Previously shared preset codes remain importable.
- NeoForge 1.21.1 is now the sole build and release target.
🌱 World compatibility
Use a fresh world for this version. The completed rename changes registry identity. Importing configuration does not migrate existing saves or world datapacks.
Minecraft 1.21.1 · NeoForge · Java 21 · Beta
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