Description
This mod simply adds a couple new mobs and plans to add more. I'll probably also make this a bit more survival friendly by adding in armor and weapons to fight the mobs.
Here are the "completed" mobs:
Void Walker King
Health: 750
Damage: 5 + 2.5% Max Health
Wears diamond armor and a dragon head that gives 5 armor points
Inspired by the original Walker King, his armor slowly breaks when his health decreases
Also wields Amethyst Sword
Teleports
Sky Walker King
Health: 750
Damage: 5 + 2.5% Max Health
Wears iron armor and a skeleton skull that doesn't do anything
Just like the Void Walker King, his armor slowly breaks
Also wields Iron Sword
Summoner
Health: 24
Summons Wither Skeletons and shoots wither skulls
Spawns in Raids
Wizard
Health: 48
2x faster than evoker in terms of abilities
Giant Zombie
Health: 200
Damage: 75 + 2.5% Health
Armor: 10
Armor Toughness: 6
Summons zombies
Giant Husk
Health: 250
Damage: 85 + 2.5% Health
Armor: 10
Armor Toughness: 6
Summons husks
Giant Wither Skeleton
Health: 2000
Damage: 11(Bug) + 2.5% Health
Armor: 20
Armor Toughness: 12
Summons skeletons, wither skeletons, and withers
Wields Netherite Sword
Lucky Golem
Health: 1269
Damage: 131 + 2.5% Health
Armor: 10
Armor Toughness: 6
Strikes lightning on targets
Inflicts every bad effect on targets
Heals 20 health per hit
Heals 10 health every 5 seconds
Immune to explosions, fire, and lightning
Speedy Zombie
Health: 50
Damage: 9
Armor: 4
Armor Toughness: 1
Very fast
Deadly Spider
Health: 3000
Damage: 50 + 2.5% Health
Armor: 20
Armor Toughness: 12
Has strength 2, regeneration 2, and resistance 2
Launches targets
Rogue Skeleton
Health: 300
Damage: 10 + 2.5% Max Health
Armor: 10
Armor Toughness: 6
Shoots arrows pretty fast
Attacks everything
Zombie Overlord
Health: 350
Damage: 43 + 2.5% Health
Armor: 4
Armor Toughness: 2
Inflicts blindness
Summons zombies with iron helmets and iron swords
Wither Soldier
Health: 100
Damage: 5 + 2.5% Health
Armor: 5
Armor Toughness: 3
Wields Diamond Sword
Wears Iron Helmet
Inflicts wither
Dummies
Health: 20
Damage: 1
There are multiple variants of dummies: Netherite, Diamond, Gold, Iron, Chain, Leather, Turtle Shell, and Totem
They attack everything but other versions of themselves
Friendly Zombie
Health: 30
Damage: 5
Armor: 3
Armor Toughness: 2
Attacks hostile mobs
Lapis Golem
Health: 30
Damage: 12 + 2.5% Max Health
Acts like regular golem
Diamond Golem
Health: 250
Damage: 18 + 2.5% Max Health
Acts like regular golem
Emerald Golem
Health: 200
Damage: 16 + 2.5% Max Health
Acts like regular golem
Obsidian Golem
Health: 300
Damage: 10 + 2.5% Max Health
Acts like regular golem
Gold Golem
Health: 40
Damage: 16 + 2.5% Max Health
Acts like regular golem
Giant Lapis Golem
Health: 60
Damage: 24 + 5% Max Health
Acts like regular golem
Giant Diamond Golem
Health: 500
Damage: 36 + 5% Max Health
Acts like regular golem
Giant Emerald Golem
Health: 400
Damage: 32 + 5% Max Health
Acts like regular golem
Giant Obsidian Golem
Health: 600
Damage: 20 + 5% Max Health
Acts like regular golem
Giant Gold Golem
Health: 80
Damage: 32 + 5% Max Health
Acts like regular golem
Herobrine
Health: 500
Damage: 12 + 2.5% Max Health
Wields Diamond Sword
Summons Pigbrine and Heroper
Heroper
Health: 50
Explosion Power: 7(Normal) 12(Charged)
Pigbrine
Health: 20
Damage: 3
Herobrine(Polkz)
Health: 375
Damage: 12 + 2.5% Max Health
Wields Diamond Sword
Giant Iron Golem
Health: 100000
Damage: 1500 + 5% Max Health
Armor: 20
Summons Iron Golems
Ranged Herobrine
Health: 500
Damage: 10 + 2.5% Max Health
Armor: 0
New Herobrine
Health: 750
Damage: 15 + 2.5% Max Health
Armor: 5
WIelds Diamond Sword
Summons minions twice as fast as normal herobrine
Inverted Herobrine
Health: 400
Damage: 12 + 2.5% Max Health
Armor: 0
Wields Inverted Sword(14 Damage)
Teleports
Fast
Zombrine
Health: 500
Damage: 10 + 2.5% Max Health
Armor: 2
Summons zombies
Immune to fire
Firebrine
Health: 650
Damage: 11 + 2.5% Max Health
Wields Flaming Sword(10 Damage)
Ignites targets
Has speed 2 and resistance 2
Attacks Waterbrine
Is water sensitive
Waterbrine
Health: 650
Damage: 11 + 2.5% Max Health
Wields Frosted Sword(10 Damage)
Inflicts slowness
Has speed 2 and regeneration 2
Attacks Firebrine
Has slowness 2 and weakness 2 when on fire
Mist Spider
Health: 600
Damage: 40 + 2.5% Max Health
Armor: 10
Inflicts various negative effects
Ignites targets
Gets strength 4 when on fire
Giant Mist Spider
Health: 6000
Damage: 400 + 5% Max Health
Armor: 20
Inflicts various negative effects with an amplifier of 40
Ignites targets
Gets strength 40 when on fire
Thunder Spider
Health: 230
Damage: 5 + 2.5% Max Health
Armor: 5
Has strength 2 and resistance 2
Heals 1 health every 2.5 seconds
Ignites targets
Immune to fire
Is water sensitive
Giant Thunder Spider
Health: 2300
Damage: 50 + 5% Max Health
Armor: 15
Has strength 4 and resistance 4
Heals 1 health every 6 ticks
Ignites targets
Is water sensitive
DaRealSleepyJoe
Health: 250
Damage: 5 + 2.5% Max Health
Has diamond armor
Diamond Armor breaks as he gets lower
Will use bow if targets are far
Regenerations 2 health every 5 seconds
Summons skeletons, strays, and wither skeletons
Hurt timer of 1.5 seconds
WizardlyWizard123856
Health: 250
Damage: 5 + 2.5% Max Health
Has maxed netherite armor
Netherite Armor breaks as he gets lower
Will use bow if targets are far
Regenerations 2 health every 5 seconds
Summons pillager, vindicator, and witch
Spawns during raids
Hurt timer of 1.5 seconds
Illager King
Health: 500
Damage: 30 + 2.5% Max Health
Armor: 20
Spawns illagers
Spawns in raids
Crazy Ghast
Health: 1000
Shoots explosion power 4 fireballs very quickly
Currently has a bugged texture
There are now a variety of new vindicators with special abilities in raids
