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Removing that excess dungeon loot you don't want, and adding what you do want

Description

The concept and implementation is simple. When the mod is initialized (note, in singleplayer this requires a world to be loaded!) the vanilla loot-tables are scanned, and then cached. Files are then loaded and parsed from the config directory, and their contents are applied to the loot-table.

What this means is one has complete control over what spawns in chests, how much of it, and how rare it is. The control ranges from simply adding/removing items, to replacing the entire loot table with your own items.