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Tom's Simple Storage: Extensions

**RELEASE OUT NOW!** Addon for Tom’s Simple Storage Mod - new slab variant of the Inventory Trim block, can be painted like regular Inventory Trim with extra paint options added. More block variants planned.

File Details

toms_extensions-0.2.0.jar

  • R
  • Apr 9, 2026
  • 139.43 KB
  • 25
  • 1.20.1+1
  • Forge

File Name

toms_extensions-0.2.0.jar

Supported Versions

  • 1.20.1
  • 1.20

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:toms-extensions-1487682:7897750")
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Changelog

0.2.0

This release is a major rewrite from the last beta 0.1.3 tss_trim_slab build. BACKUP BEFORE LOADING A WORLD FROM 0.1.2-0.1.3.

Rename

  • Mod codebase and filenaming updated to toms-extensions

Added

  • Deep paint kit integration for trim slabs, including capture-time facade profiling.
  • Painted trim slab block entity support for copied facade state, runtime facade behavior, and model data.
  • Mirrored block light emission and particle emission from copied source blocks, with config toggles.
  • Dedicated magma trim slab path for vanilla-matching magma visuals, lighting, and rain smoke without hurtsToWalkOn.
  • Expanded facade rendering support for grass tint, leaves, cutout, translucent glass-like blocks, slab/full-block lookup, and half-block sampling exceptions.
  • Modern resource/data setup including recipes, loot tables, tags, client wrappers, and registry cleanup.

Changed

  • Migrated from the original tss_trim_slab prototype into the toms_extensions mod namespace and package layout.
  • Reworked painted slab rendering to use facade profiles and source-aware routing instead of the original simple sprite remap only.
  • Reworked copied light handling to be server-authored and stored on blockstate, instead of relying on client-only refresh behavior.
  • Reworked paint application flow so copied blocks can mirror more of their source behavior while staying on trim slab hosts.

Fixed

  • Grass tint and layered grass-side rendering on painted slabs.
  • Glass and other transparent facade rendering, including underside visibility and skylight behavior.
  • Leaves, shroomlight, and other facade-specific slab texture sampling paths.
  • Redstone ore and redstone lamp runtime facade activation, lighting, and texture switching.

Removed

  • Old transparent painted slab compatibility host.
  • Older generic lighting workaround code replaced for accurate mirrored-light system.

Breaking Changes

  • Saves from toms/tss-trim-slab with trim slab blocks from pre-0.2.0 worlds will lose paint or may break entirely on world load. BACKUP BEFORE TRYING.
  • 0.1.2-0.1.3 migration and block conversion for legacy blocks is in place but not guaranteed. BACKUP BEFORE TRYING.

0.1.2 and 0.1.3 Deprecation

  • Last published prototype build under the older tss_trim_slab / toms_trim_slab codebase.
  • Included the original trim slab, painted trim slab, and basic painted slab renderer.
  • Migration path in place (but not guaranteed) to keep placed slabs but any applied paint overlay will not migrate.