Description

Tobacconist is a mod that introduces the cultivation, processing, and enjoyment of tobacco and related smokables in your Minecraft world.
Grow multiple varieties of tobacco, craft smoking implements, and create your own blends for cigarettes, cigars, pipes, and hookah. Different tobacco types and ingredients allow players to experiment with flavor combinations and smoking styles.
Click here to buy me a coffee!
Report Issues here!
Tutorial video here!
Current Features:
- Six varieties of tobacco including: Wild, Virginia, Burley, Dokha, Oriental, and Shade
- Trade with farmer villagers to obtain tobacco seeds
- Cigarettes – fill with any tobacco type
- Cigars – combine tobacco with different leaf wrappers
- Smoking Pipes – crafted from multiple materials
- Hookah – smoke custom-blended shisha (dyable and ornate hookah variants!)
- Shisha blending – mix different tobacco varieties and flavors (1000's of possible combos!)
- Tobacco quality scoring system based on growing environment, curing techniques, etc
- Air curing, sun curing, fire curing, and flue curing
- Flake, shag, ribbon, and rough cuts available
- Ferment and age your tobacco
- Flavoring support using ingredients from Farmer’s Delight and Fruits Delight for shisha
- Curios API support – pipes, cigars, and cigarettes can be worn in the mouth slot
- Lit smoking items emit subtle smoke particles while equipped (configurable)
Optional Mod Compatibility:
Tobacconist works completely on its own, but includes optional integration with:
- Curios – adds a wearable mouth slot for smoking items
- Farmer’s Delight – additional ingredients for shisha flavoring
- Fruits Delight – expanded flavor combinations
- Herbalist – expanded plant and crafting compatibility
Pipe Recipe:
Any two wood planks and two sticks (wood can be from any mod)
Roadmap
- Processing Update (Coming next!)
- Adding quality tags to tobacco
- Favorable growing conditions per-variety
- Air, fire, sun, flue curing methods
- Barrel aging
- More!
- Industrial Update
- Add support for Create!
- Add support for Immersive Engineering? Maybe?


