File Details
Release-v6.0.0-1.20.1
- R
- Dec 20, 2025
- 26.22 MB
- 39.8K
- 1.20.1
- Forge
File Name
traveloptics-6.0.0-1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
T.O Magic 'n Extras v6.0.0 — New content, Major reworks, Balance, System changes
Dev Note: This is a major version update due to the amount of new content, reworks, balance updates and internal code changes.
New Content & Additions:
- New Staff: Staff Of The Storm Empress
- New Weapon: Charged Sands
- New Armor collection: Riptide Sovereign
- New Talent items:
- Collar Of The Turning Tides
- Guided Currents Ring
- Ring Of Salted Depths
- New Spells:
- Overflow
- Flames Reborn
- Apex Harvest
Major Reworks:
- Cursed Wraithblade complete rework:
- Uses now Geckolib renderer with updated model and new animations
- Heavily updated lang entries and descriptions
- Removed spell: Cursed Blast
- New exclusive spell: Apex Harvest
- Weapon system fully reworked:
- Cursed Blast is now a weapon ability activated by holding right-click
- Three firing modes unlocked via Evolutions and Apex Harvest
- All Evolution bonuses reworked
- New weapon resource added: Soul Apex
- Blast particles now spawn from the weapon nozzle instead of the player eye position
- Screen shake intensity now scales with stored souls
- Weapon spell crafting is back:
- Weapon-exclusive spells can again be crafted for Affinity Ring purposes
- Spells still require their respective weapon to cast
- Affected spells:
- Extinction
- Galena Shatter
- Gyro Slash
- Shear Of The Stars
- Skypiercer
- Supernova
- Abyssal Hide, Primordial Crest, Tectonic Crest:
- Armor abilities can now be toggled using a keybind to prevent accidental activation when not needed
Gameplay & Balance Changes
- Aqua Missiles:
- Fixed targeting range being much larger than intended
- Now targets entities randomly within a forward-facing cone. Replaces circular random targeting for improved control
- Shear Of The Stars (boss & player):
- Fixed incorrect i-frame reset behavior
- Fixed damage knockback being applied during damage calculation
- Mechanized Exoskeleton:
- Spell power per set: 0% → 5%
- Lightning power per set: 15% → 10%
- Overall lightning damage output remains effectively unchanged but now has some power to general spells due to how spell power is calculated
- Tectonic Crest armor:
- Ability damage now scales with Fire spell power and Generic spell power both
- Additional damage now based on damage taken by the wearer
- Base damage: 5 → 6
- Damage radius: 5 → 7
- Ability visuals significantly improved
- Primordial Crest armor:
- Base damage: 5 → 6
- Ability damage now scales with Nature spell power and Generic spell power
- Damage radius: 5 → 7
- Ability visuals improved
- Shadowed Miasma:
- Critical damage per amplifier reduced: 4% → 1.5%
- Temporary nerf while a rework is being planned
- Accused Codex:
- Now grants +1 spell level to Despair instead of Cursed Blast (Cuz Cursed Blast is removed)
- Hullbreaker Scales drop:
- Drop amount increased:
- Min: 3 → 6
- Max: 7 → 10
- Drop amount increased:
- Added additional magic attributes to weapons:
- Abyssal Tidecaller → Cast Time Reduction 10%
- Cursed Wraithblade → Max Mana 15%
- Flames of Eldritch → Cooldown Reduction 5%
- Galenic Polarizer → Cooldown Reduction 5%
- Harbinger’s Wrath → Cooldown Reduction 5%
- Infernal Devastator → Max Mana 15%
- Mechanized Wraithblade → Cast Time Reduction 10%
- Gauntlet of Extinction → Cast Time Reduction 10%
- Scourge of the Sands → Cooldown Reduction 10%
- Stellothorn → Cast Time Reduction 10%
- The Obliterator → Cooldown Reduction 5%
- Thorns of Oblivion → Max Mana 15%
- Trident Of The Eternal Maelstrom → Mana Regen 10%
- Voidstrike Reaper → Max Mana 15%
- Staves have been adjusted to better compete with weapon-based builds:
- Titanlord Scepter (all variants):
- Spell Power: 0.15 → 0.30
- Cooldown Reduction: 0.15 → 0.10
- Wand Of Final Light:
- Ender Spell Power: 0.20 → 0.30
- Cast Time Reduction: 0.15 → 0.20
- Titanlord Scepter (all variants):
- Nightwarden, defeated Nightwarden, and Fading Mage can no longer be teleported using Spectral Shift
- Nightwarden anti-cheat no longer breaks bedrock (oops)
- Block placement disabled within a 10-block radius of Nightwarden and its defeated state to prevent pre-fight contraptions and cheesing
Technical Changes:
- Updated renderer for Nightwarden clones to have spectral-like visual
- Attribute configs are now multipliers instead of raw values for (this may require a config rebuild):
- Weapons
- Staves
- Spellbooks
- Fixed The Obliterator weapon incorrectly using Thorns of Oblivion durability config
- Aqua elemental interactions split into separate backend classes
- Updated Cryostorm and Hydrocharge interaction logic
- Updated many systems to use ResourceLocation #fromNamespaceAndPath and #parse (1.21 parity)
- Updated smithing template class to simplify template creation
- Fixed Ancient City loot modifier
- Properly added Ancient Experiment Log #14-b to Ancient City loot tables
- Fixed summoned Clawdian damage source incorrectly originating from Axe of the Doomed
- New utility helpers added to TOGeneralUtils:
- #getRangedWetEffectTooltip
- #buildAquaSpellInfoRanged
- Added Aquamancer to Aqua Grandmaster team
- Updated en_us lang entries for many weapons, armors, and entities (I am sorry to all translation providers, but I need to clean a few things up)
- Changed how some armor and weapon tooltips are displayed
- Updated Cryostorm and Hydrocharge bracelet tooltips
- Added animated item name for "Aquatic" rarity
- Usage text added to Void Manuscript tooltip