File Details
Release-v5.4.6-1.20.1
- R
- Aug 26, 2025
- 25.67 MB
- 63.9K
- 1.20.1
- Forge
File Name
traveloptics-5.4.6-1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
T.O Magic 'n Extras - Patch - v5.4.6:
:scroll: Changes include...
Developer Note: Augments items will be WIPED in v5.5.0. In the future, they'll return as part of a dedicated separate mod. There is a big reason behind this. If you want to know more, join our Discord. ➡️ Next version is v5.4.8.
Advancements added:
- Mechanized Exoskeleton armor
- Abyssal Hide armor
- Forlorn Harbinger armor
- Cursed Wraithguard armor
- Tectonic Crest armor
Changes:
- Extinction Spell:
- Asteroid now no longer explodes on contact with any block/entity. Instead, it receives a caster-provided Y value and will only explode at that height
- Can even be called while underground
- Now uses custom implementation for Screenshake and Screen Flash
- No longer attempts to repair destroyed blocks (had bugs)
- Gauntlet of Extinction (Renderer):
- Emissive in first person with shaders
- Updated animations to triggerable server-synced anims instead of event-based
- Fixed issues where casting animation played globally
- Fixed server lag when casting during animation
- Halberd Horizon:
- Now uses extended entity + custom spell damage source instead of Cataclysm’s
- No longer completely pierces armor/enchantments
- Damage now scales properly with effects like Wet and integrates better with ISS and addons
- Trident of Eternal Maelstrom:
- No longer falls to the ground when hitting an entity; instantly returns to owner
- Tidal Torment duration increased: 2.5s → 5s
- Supernova:
- Explosion now uses custom screen shake implementation
- Adds subtle flash on explosion
- Dying Star explosion base damage: 50 → 60
- Supermassive Blackhole DoT base: 2 → 0
- Supermassive Blackhole DoT scaling: 2 → 2.25
- Blink spell no longer calculates Y value
- Added JEI info for Hydrocharge Bracelet and their crafting material
- Added JEI info for Cryostorm Bracelet and their crafting material
- Fixed Tsunami spell was using incorrect damage type
- Some entities are refactored to different directory
- Added armors from this mod to forge armor tags
- Removed some redundant tags
- Nightwarden now instead of forcing to face target each 2 ticks on phase change, it does it with keyframed intervals
- Added a screenshake on Nightwarden phase 2 → 3 change on a keyframe

