File Details
Release-v5.1.0-1.20.1
- R
- Jul 15, 2025
- 27.11 MB
- 31.7K
- 1.20.1
- Forge
File Name
traveloptics-5.1.0-1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
T.O Magic 'n Extras - Hotfix - v5.1.0:
:scroll: Changes include...
- Firstly thank you all for the amazing feedback on The Nightwarden! As my first attempt at designing a boss, I'm thrilled that so many of you enjoyed the fight! Many players struggled with key mechanics—so there's a wiki page in my discord with Nightwarden's info, mechanics, and player tips. Be sure to check it out if you are having problems.
Nightwarden Improvements:
- New Behavior (Mob Battle Mode): Now uses full adaptation mechanics to adapt to any damage type instead of applying a flat damage cap
- Blazing Brand can now be applied to Nightwarden
- Shear of the Stars attack positioning bug fixed
- Dragon Spirit travel speed: 0.25 -> 0.3
- Phase 1 change: Nightwarden now summons Void Tomes directly instead of spawning Voidshelf Golems, with slightly reduced cooldown. (Golems were cluttering the fight and making it unfun for most people)
- Phase 2 to 3: Added telegraphed warning particle animation to show Supernova attack radius
- Adjusted a few sound volume levels on Nightwarden
- Added more tips to Excrucis to clarify internal Nightwarden mechanics
- Removed line-of-sight (LOS) check when activating the boss via the statue
- Potential fix for occasional crash on Nightwarden activation and server-side kick during Spin attack
- Void Tomes should no longer be damaged by Nightwarden
Compatibility and General:
- Optional Compat: Alshanex's Familiars' Sound school damage can now affect Nightwarden
- Reminder to addon/modpack devs: You can add your custom damage type to the Nightwarden adaptation tag (nightwarden_can_adapt). Check base implementation or ask on Discord for help.
- Added Better Combat integration for Stellothorn and Wand Of The Final Light
- Update & added Chinese, Korean, Japanese translations
- Aqua Missiles: Nerf reverted

