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TKVM Enemies: Dark Knight

Adds a dark knight boss in the nether, along with an arena.

File Details

tkvm_darkknight-3.0.0-forge-1.20.1.jar

  • B
  • Apr 16, 2026
  • 2.91 MB
  • 88
  • 1.20.1
  • Forge

File Name

tkvm_darkknight-3.0.0-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tkvm-enemies-dark-knight-1448080:7933905")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

# New dependencies required, please check description

- Overhauled moveset for Phase 1 & Phase 2 combat
  
- Overhauled difficulty, now recommended to minimum have prot 4 netherite armor + potions/gapples

- Improved various parts of the structure
  
- Added barrier around structure, prevents players from wandering inside mistakenly
  
- Added punishment system, players can't leave arena once they enter. 
  
- Added boss reset and heal, the Dark Knight will reset health when idle. 
  
- Added Particle VFX and SFX to the arena, (respects particle settings in options) 
  
- Added death sequence, boss death will trigger VFX and SFX.
  
- Added phase 2, increased difficulty and strength. 
  
- Added anti-arrow mechanic, the Dark Knight will dodge arrows like an enderman.