titan-ascension-rpg-1.0.60.jar
Curse Maven Snippet
What's new
Titan Ascension RPG — Update Log
Minecraft 1.21.11 — Fabric
v1.0.60 — Single Nearest Boss Bar
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Players now see only one Titan boss bar at a time.
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The displayed boss bar always belongs to the nearest Titan within range.
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Other Titan boss bars are automatically hidden.
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If another Titan becomes closer, the displayed boss bar automatically switches.
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If the current Titan dies or leaves the detection range, the next nearest Titan is selected.
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Boss bar selection updates approximately every 10 ticks / 0.5 seconds.
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The system works independently for every player in multiplayer.
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Boss bar detection range remains 96 blocks.
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Prevents the screen from becoming filled with multiple boss bars during large Titan battles.
v1.0.59 — Netherite Passive Boss Tools & Giant Item Preservation
Netherite Tools for 44× Passive Bosses
Passive 44× Titan bosses can now drop Netherite-tier tools.
44× tool material roulette:
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Stone — 1%
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Bronze — 3%
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Gold — 5%
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Iron — 10%
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Diamond — 31%
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Netherite — 50%
Passive Titans still drop exactly two different tool types.
Possible tools:
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Pickaxe
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Axe
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Shovel
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Hoe
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Fishing Rod
The two tools cannot be the same type.
The additional Netherite ingot rewards introduced previously remain unchanged.
Smithing Table Size Preservation
Giant equipment no longer loses its size when upgraded using a Smithing Table.
Example:
28× Diamond Sword + Netherite Upgrade → 28× Netherite Sword
Size is preserved for:
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Swords
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Pickaxes
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Axes
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Shovels
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Hoes
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Armor
Giant Food Cooking Fix
Cooking giant food no longer turns it back into a normal-sized food item.
Example:
16× Raw Beef → 16× Cooked Beef
Supported cooking methods include:
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Furnace
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Smoker
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Campfire
The food keeps its stored giant size and corresponding nutrition bonuses.
v1.0.58 — Giant Arrow Entity-Hit Explosion Fix
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Fixed giant arrows not exploding when directly hitting mobs.
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Previously, explosions only triggered when arrows hit blocks.
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Giant arrows now explode when hitting:
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Blocks
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Mobs
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Bosses
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Direct projectile damage still applies normally.
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The giant explosion then activates at the impact position.
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Added protection against duplicate explosions.
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Each projectile can trigger its giant explosion only once.
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Giant projectile explosions remain particle-free to reduce lag.
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Block destruction, area damage, and knockback remain enabled.
v1.0.57 — Giant Equipment Combat Overhaul
Giant Weapon Damage
Weapons and tools now deal significantly more damage based on their stored giant size.
Equipment damage multiplier:
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2× → 1.5×
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4× → 2×
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6× → 2.5×
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8× → 3×
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16× → 4.5×
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28× → 6×
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44× → 8×
Giant equipment now feels appropriately powerful compared with its physical size.
Giant Bow Damage
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Giant bows and crossbows now increase projectile damage.
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Projectile base damage can reach approximately 6× at 44×.
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Projectile explosion damage continues scaling separately.
Giant Armor Protection
Full giant armor sets now provide additional damage reduction after vanilla armor calculations.
Approximate full-set bonuses:
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2× → +6%
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4× → +12%
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6× → +18%
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8× → +24%
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16× → +34%
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28× → +45%
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44× → +55%
This makes giant armor significantly stronger without making players completely invincible.
Particle-Free Giant Destruction
Heavy block-breaking particles were removed from several giant abilities to improve performance.
Particle-free destruction now applies to:
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Giant tool mining
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Sword impact explosions
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Giant projectile explosions
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Landing blasts
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Large area block destruction
Damage, block destruction, sound, and knockback remain active.
Netherite Boss Rewards
All 28× and 44× Titan bosses now receive an additional Netherite reward roll.
This applies to both:
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Passive bosses
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Hostile bosses
Reward:
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28× → 1–2 Netherite Ingots
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44× → 2–4 Netherite Ingots
The additional Netherite reward uses a 50% chance.
This does not modify the existing resource or equipment loot tables.
Boss Category Potion Safety
Boss Ascension and Regression splash potions only affect mobs.
They do not increase or decrease player size.
v1.0.56 — Passive Boss Tool Roulette & Boss Tier Potions
Passive Titan Tool Drops
Passive Titan bosses now drop two useful tools.
The two tools are always different types.
Possible tool types:
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Pickaxe
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Shovel
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Axe
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Hoe
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Fishing Rod
Tools drop with full durability.
Tool Material Progression
2×
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Stone
4×
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Stone
6×
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Stone
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Bronze
8×
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Stone
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Bronze
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Gold
16×
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Stone
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Bronze
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Gold
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Iron
28×
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Stone
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Bronze
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Gold
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Iron
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Diamond
44×
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Higher-tier roulette with a strong Diamond preference.
Bronze tools use Minecraft's Copper tool properties while receiving Bronze-themed names.
Boss Ascension Splash Potion
Added:
Splash Potion of Boss Ascension
It increases a mob's Titan category by one level.
Progression:
1× → 2× → 4× → 6× → 8× → 16× → 28× → 44×
The potion is crafted using Gunpowder and the appropriate growth potion.
Boss Regression Splash Potion
Added:
Splash Potion of Boss Regression
It reduces the Titan category by one level.
Progression:
44× → 28× → 16× → 8× → 6× → 4× → 2× → 1×
Dynamic Boss Equipment
When a hostile Titan changes category:
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Boss attributes are recalculated.
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Automatic armor tier is updated.
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Natural ranged weapons such as bows, crossbows, and tridents are preserved.
v1.0.55 — HUD, JEI, AppleSkin & Titan Spawn Overhaul
Internal Mod ID
The internal Fabric mod ID was changed to:
titanascensionrpg
Resources, recipes, payloads, assets, keybinds, and mixins now use the new namespace.
Legacy IDs remain available only where needed for world migration.
Improved Progression HUD
The Titan Ascension RPG HUD was redesigned to display the mod's current systems more clearly.
The HUD now summarizes:
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Current player size
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Maximum size
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Combat reach
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Permanent growth
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Permanent shrinking
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Diamonds! Titan unlock
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Passive boss behavior
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Hostile boss behavior
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Boss loot
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Giant abilities
JEI Compatibility
All active Titan Ascension RPG items and recipes are compatible with JEI.
The mod currently includes:
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15 Growth Potions
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5 Shrinking Potions
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1 Normalization Potion
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Boss category splash potions added later
Recipes use standard Minecraft crafting systems so JEI can display them normally.
AppleSkin Compatibility
AppleSkin now correctly displays the increased food and saturation values of giant foods.
The preview shown by AppleSkin matches the actual giant-food nutrition received by the player.
Increased Titan Spawn Rates
After unlocking the Diamonds! advancement, natural Titan chances are:
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2× → 10%
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4× → 6%
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6× → 4%
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8× → 2.5%
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16× → 1.5%
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28× → 1%
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44× → 1% when 44× progression is unlocked
Titan spawn probability never drops below 1% for supported high categories.
Titan Population Protection
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Maximum of approximately 12 natural Titans within 128 blocks.
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Prevents excessive giant mob populations from causing performance problems.
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Expensive population checks only occur when a mob successfully rolls for Titan conversion.
Potion Recipe Conflict Fix
The +1× Growth Potion and -1× Shrinking Potion no longer use identical recipes.
The -1× potion now includes a Fermented Spider Eye, making the recipe unambiguous for crafting systems and JEI.
v1.0.54 — HUD Name Fix
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Removed the remaining FROM PIXEL TO TITAN name from the progression HUD.
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The HUD now correctly displays:
TITAN ASCENSION RPG
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Updated the Gradle project name to
TitanAscensionRPG. -
Cleaned additional outdated project-name references.
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Preserved compatibility with existing worlds.
v1.0.53 — Pixel Start Completely Removed
Normal 1× Starting Size
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New players no longer spawn at pixel size.
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Every new player starts at normal 1× Minecraft size.
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Player size can never go below 1×.
Legacy World Migration
Players saved below 1× in older worlds are automatically restored to 1×.
Respawn Fix
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Dying no longer resets the player to pixel size.
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Respawning respects permanent size progression.
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Minimum size remains 1×.
Potion-Only Growth
Removed the last remaining automatic growth mechanic from killing mobs.
Player size progression now works only through permanent potions.
Players no longer grow from:
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Breaking blocks
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Killing mobs
v1.0.52 — Giant Player Combat Reach Rebalance
Combat reach now scales based on the player's giant size.
Approximate attack reach:
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1× → 3 blocks
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8× → 15.25 blocks
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16× → 29.25 blocks
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28× → 50.25 blocks
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44× → 78.25 blocks
Maximum entity reach:
80 blocks
This fixes situations where mobs near a giant player's feet could attack the player while remaining outside the player's attack range.
Mining reach remains separately balanced.
v1.0.51 — Minecraft 1.21.11 Compile Fix
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Fixed
GiantPassiveBossCombatManager. -
Removed unsupported
Entity#getPos()calls. -
Position calculations now use:
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getX() -
getY() -
getZ()
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Restored compatibility with Minecraft 1.21.11 mappings.
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No gameplay mechanics were removed.
v1.0.50 — Titan Ascension RPG Overhaul
New Identity
The mod was renamed from From Pixel to Titan to:
Titan Ascension RPG
The mod's focus shifted toward permanent progression, giant bosses, loot tiers, and RPG-style encounters.
Passive Giant Bosses
Normally peaceful mobs can now become Titan bosses.
Passive Titan bosses:
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Receive a boss bar.
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Do not attack players automatically.
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Become hostile only after being attacked.
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Attack the player responsible.
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Cannot wear armor.
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Cannot use weapons.
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Cannot pick up equipment.
Passive Boss Resource Rewards
Passive bosses retain normal vanilla drops.
They also have a 50% chance of receiving an additional resource reward containing approximately 10–64 items.
Possible resources include:
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Coal
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Copper
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Iron
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Redstone
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Lapis Lazuli
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Gold
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Diamonds
Better resources become available at higher Titan categories.
Hostile Boss Rewards
Hostile Titan bosses can receive special rewards such as:
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Diamonds
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Netherite
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Golden Apples
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Enchanted Golden Apples
Special RPG rewards use a 50% drop chance.
Hostile Boss Equipment Drops
Each equipped boss item has its own 50% chance to drop.
Dropped equipment:
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Is restored to full durability.
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Uses a fixed boss-specific drop roll.
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Is not increased by Looting.
Permanent Growth Potions
Breaking blocks no longer increases size.
Growth is now permanent and potion-based.
Growth tiers:
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+1× to +5× → Iron
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+6× to +10× → Diamond
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+11× to +15× → Netherite
Maximum player size remains 44×.
Permanent Shrinking Potions
Added:
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-1×
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-2×
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-3×
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-4×
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-5×
Shrinking permanently changes stored player size.
Players cannot shrink below 1×.
Permanent Normalization Potion
The Normalization Potion now permanently resets the player to:
1× size
It can instantly normalize a player even from 44×.
The recipe uses:
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Diamond
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Water Bucket
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Glass Bottle
The old temporary normalization system was removed.
v1.0.49 — Giant Titan Boss System
Diamonds! Requirement
Natural Titans only begin appearing after a nearby player unlocks the vanilla:
Diamonds!
advancement.
No Cave Titans
Natural giant mobs cannot spawn inside caves.
Titan encounters are restricted to suitable open areas.
Titan Boss Bars
Every giant mob of 2× or larger becomes a boss and receives a boss health bar.
Titan Movement Balance
Titan movement speed increases more slowly than physical size.
At 44×:
≈1.66× normal movement speed
Titan Damage Balance
Titan attack damage is intentionally lower than direct size multiplication.
At 44×:
≈2.77× base damage
Titan Health Balance
Titan health increases enough to create real boss fights.
At 44×:
≈6.90× normal health
Hostile Titan Equipment
Hostile Titans receive equipment based on size.
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2×–6× → Iron
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8×–16× → Diamond
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28×–44× → Netherite
Natural bows, tridents, crossbows, and similar weapons are preserved.
Current Titan Ascension RPG Progression
Start at 1× → Brew Permanent Growth Potions → Unlock Titans with Diamonds! → Fight Giant Bosses → Collect Rare Loot and Giant Equipment → Grow Larger → Fight Higher Titan Categories
Current Player Size Limit
44×
Current Titan Categories
2× → 4× → 6× → 8× → 16× → 28× → 44×
Core Rules
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Player starts at 1×.
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Pixel-size progression is removed.
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Breaking blocks does not increase player size.
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Killing mobs does not increase player size.
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Growth is permanent and potion-based.
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Shrinking is permanent.
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Giant foods preserve their size after cooking.
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Giant equipment preserves its size after Netherite upgrades.
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Passive Titans drop resources and useful tools.
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Hostile Titans use weapons and armor.
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28× and 44× Titans can reward Netherite.
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Giant weapons and armor become stronger with size.
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Giant arrows explode against blocks and entities.
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Heavy destruction effects avoid unnecessary particles.
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Only the nearest Titan boss bar is displayed.
This mod has no additional files

