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Timo’s Nations: Control & War

Nations is a JourneyMap-based territory-control mod with capitals, cities, outposts, variable claim costs, HUD clarity, and war systems, letting teams plan expansion, defend borders, manage regions, and fight structured conflicts across nations.

File Details

nations_core-client-2.0.6.jar

  • R
  • Apr 21, 2026
  • 358.72 KB
  • 237
  • 1.20.1
  • Forge

File Name

nations_core-client-2.0.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:timos-nations-control-war-1427271:7960559")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

New settings menu in the bottom right of the main nation gui. Here you can change the settings like the banner preview and sound. (for now)

Spawn vehicle protections have also been updated. If you bring a vehicle into a spawn nation, you will now get a warning that it will be cleared after 1 hour if left there. If you leave spawn with it, you’ll be told that your vehicle is safe again. Players can reclaim their own vehicles inside spawn, but non-admins can no longer place new vehicles or similar entity-based objects there. Admin placed spawn decoration is protected and will not be cleaned up.

Vehicle reclaim means the owner of a vehicle can take back their own vehicle even inside protected spawn claims.

How it works:

When you use or enter a vehicle, the server tracks you as its owner.
If that vehicle ends up inside spawn, spawn protection will still block other players from taking it.
But the owner can reclaim it, even though normal spawn protection would usually stop entity interaction.
Spawn cleanup only affects player-owned vehicles left behind too long.
Admin-owned spawn decoration is separate and cannot be reclaimed by normal players.