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Timo's Nation Addon: Technology & Policies

Turn your nation into a living economy with room-based buildings, research production, utility systems, policies, housing buffs, treasury upkeep, and coin minting gameplay.

File Details

Timo's Nation: Technology & Policies 0.10-1.20.1

  • B
  • Mar 2, 2026
  • 457.37 KB
  • 107
  • 1.20.1
  • Forge

File Name

nation-0.1-1.20.1-client.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:timos-nation-addon-technology-policies-1475398:7700514")
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Changelog — Beta 0.10

Core Building Systems

  • Added Building Core flow for selecting and placing nation production buildings.
  • Added Utility Block flow for utility structures with the same polished selection UI style.
  • Added standardized room requirement/validation flow for building activation.
  • Improved room handling so validation and messaging are more consistent.

Research & Production

  • Added/expanded Library research production systems.
  • Added support supply consumption loop for production.
  • Reworked progress behavior for smoother, less jumpy progression bars.
  • Improved synchronization between production events and visual progress behavior.

Housing System

  • Added House utility building path with structured room requirements.
  • Added Basic / Improved / Advanced house tiers.
  • Added house ownership/resident assignment flow.
  • Added nation/player-benefit style effects tied to house tier progression.
  • Prevented room-sharing exploits between buildings that should not share the same interior validation space.

Town Hall & Policies

  • Added/reworked Town Hall policy system toward card-based management.
  • Added policy slot interactions and clearer policy organization.
  • Added active policy/upkeep behavior integration with nation economy.
  • Improved town hall UI structure for readability and future expansion.

Treasury & Economy

  • Added/reworked Treasury into a persistent storage-style system.
  • Added clearer treasury/economy presentation with cleaner UI structure.
  • Added upkeep-driven behavior where systems pause when required funds are missing.
  • Added configurable currency/item handling so server owners can swap economy items for modpacks.

Minting Chain

  • Added minting gameplay direction with distinct machine roles (mint/stamp flow).
  • Added stamping/processing feedback improvements (including failure-style feedback support).
  • Improved minting UI structure and inventory presentation polish.

Embassy / Utility Expansion

  • Added utility-side expansion groundwork including Embassy direction.
  • Added nation-target selection/search flow for embassy-style setup interactions.

UI/UX Polish

  • Large pass on GUI clarity, spacing, overlap fixes, and consistency.
  • Improved scroll behavior in building selection lists.
  • Reduced unnecessary text noise in multiple menus.
  • Improved interaction feedback in several key flows (selection states/tooltips/popups).

Performance & Stability

  • Removed/rolled back heavy map-overlay behavior that caused stutter/lag spikes.
  • Improved room/validation handling and multi-block counting edge cases.
  • General stability and responsiveness improvements for multiplayer use.

Beta Notes

  • This is a feature-complete foundation beta, not final balance.
  • Expect tuning updates for economy, upkeep, progression pace, and policy balance.
  • Built with target server scale in mind (mid-large player counts), with ongoing optimization passes.