File Details
Timo's Nation: Technology & Policies 0.10-1.20.1
- B
- Mar 2, 2026
- 457.37 KB
- 107
- 1.20.1
- Forge
File Name
nation-0.1-1.20.1-client.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Changelog — Beta 0.10
Core Building Systems
- Added Building Core flow for selecting and placing nation production buildings.
- Added Utility Block flow for utility structures with the same polished selection UI style.
- Added standardized room requirement/validation flow for building activation.
- Improved room handling so validation and messaging are more consistent.
Research & Production
- Added/expanded Library research production systems.
- Added support supply consumption loop for production.
- Reworked progress behavior for smoother, less jumpy progression bars.
- Improved synchronization between production events and visual progress behavior.
Housing System
- Added House utility building path with structured room requirements.
- Added Basic / Improved / Advanced house tiers.
- Added house ownership/resident assignment flow.
- Added nation/player-benefit style effects tied to house tier progression.
- Prevented room-sharing exploits between buildings that should not share the same interior validation space.
Town Hall & Policies
- Added/reworked Town Hall policy system toward card-based management.
- Added policy slot interactions and clearer policy organization.
- Added active policy/upkeep behavior integration with nation economy.
- Improved town hall UI structure for readability and future expansion.
Treasury & Economy
- Added/reworked Treasury into a persistent storage-style system.
- Added clearer treasury/economy presentation with cleaner UI structure.
- Added upkeep-driven behavior where systems pause when required funds are missing.
- Added configurable currency/item handling so server owners can swap economy items for modpacks.
Minting Chain
- Added minting gameplay direction with distinct machine roles (mint/stamp flow).
- Added stamping/processing feedback improvements (including failure-style feedback support).
- Improved minting UI structure and inventory presentation polish.
Embassy / Utility Expansion
- Added utility-side expansion groundwork including Embassy direction.
- Added nation-target selection/search flow for embassy-style setup interactions.
UI/UX Polish
- Large pass on GUI clarity, spacing, overlap fixes, and consistency.
- Improved scroll behavior in building selection lists.
- Reduced unnecessary text noise in multiple menus.
- Improved interaction feedback in several key flows (selection states/tooltips/popups).
Performance & Stability
- Removed/rolled back heavy map-overlay behavior that caused stutter/lag spikes.
- Improved room/validation handling and multi-block counting edge cases.
- General stability and responsiveness improvements for multiplayer use.
Beta Notes
- This is a feature-complete foundation beta, not final balance.
- Expect tuning updates for economy, upkeep, progression pace, and policy balance.
- Built with target server scale in mind (mid-large player counts), with ongoing optimization passes.

