Description
Timed adds a countdown for each player which can be increased by selling items or xp. This forces players to be more explorative and add an interesting dynamic to the game.
Please report any bugs*
Try my other mods: Weaker Players , Weaker players: remastered , Better zombie ai , Charms & trinkets , and magic items

Time can also be stored in clocks (press "Z" while holding a clock and it will save 1 minute per press)
To sell items press "X" and put the item in your hand.
to sell xp press "F" (this will slowly remove your xp until there less than 1 level left or you have pressed "F" again to stop it)
Xp price is determined by removal of 1 xp point per second
Food prices are determined by their food value
The items prices are calculated from their basic components ,which are:
Logs: 1 second
Cobblestone: 1 second
Mossy cobblestone: 1 second
Gravel: 1 second
Sand: 1 second
Dirt: 1 second
Granite: 1 second
Soal sand: 1 second
Endstone: 1 second
Coal: 5 seconds
Copper: 10 seconds
Iron: 15 seconds
Gold: 10 seconds
Diamond: 20 seconds
Netherite: 140 seconds
Emerald: 10 seconds
Lapis: 15
Redstone: 15
These are the majority of the selling prices for the basic components(items crafted together out of these can be sold)


