timevortex-1.0.9-neoforge-1.21.1.jar
Curse Maven Snippet
What's new
1.0.9
Flight fades locked to wall-clock (no more multi-minute demat/remat)
Root cause: demat/remat stage advanced only in TardisEntity.tick(). When the exterior under-ticked (chunks / y=-128 / no nearby players), a 20–24s fade stretched to minutes.
Fix:
- Progress is
gameTime - phaseStartGameTime(idempotent). - Interface block entity calls
syncFlightAnimToGameTime()every tick during demat/remat. - Removed the "alpha >= 1 forces flight end" path that could fight remat.
Expected wall times at 20 TPS: demat ≈ 20s, remat ≈ 24s, total trip ≈ 64s + throttle latency.
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