Time Mercenaries

This mod adds the Dimensional Time Clock. With this item a player can recruit a mercenary and send him on a mission that will change at each use. Get resources corresponding to the Mercenary and level them up for better rewards!

File Details

TimeMercenaries-1.20.1-0.14.1.jar

  • R
  • Aug 27, 2025
  • 13.85 MB
  • 3.6K
  • 1.20.1
  • Forge + 1

File Name

TimeMercenaries-1.20.1-0.14.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:time-mercenaries-1009363:6933619")

NeoForge

implementation fg.deobf("curse.maven:time-mercenaries-1009363:6933619")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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0.14.1
 - Rebalanced some module cost
 - Fixed a bug where Hestra Refining Stones would add too much stats
 - Fixed a bug where Hestra Refining Stones would replace other existing attributes of same type
 - Fixed a bug where buying Vael Items would complete Quests
 - Fixed a bug where rerolling random missions would reroll other things too

0.14.0
 - Added a new Mercenary : Aella the Wildshaper

0.13.1
 - Added Hestra artefact items
 - Rebalanced Hestra mission fail chances and damages

0.13.0
 - Added a new Mercenary : Hestra the Heat-Forge
 - Added Mercenaries voicelines transcripts
 - Added a client config to mute all sounds from the mod (Default false)
 - Added a client config to play mercenary voicelines (Default true)
 - Added a client config to transcript mercenary voicelines (Default false)
 - Added missing voicelines to some mercenaries
 - Fix Vael sometimes being stuck in a permanent skipped state

0.12.4
 - Added EMI compatibility
 - Void-Woven Greaves, Constellar Staff and the Primal Hunting Spear can now be enchanted
 - Updated Legendary Mercenary items text

0.12.3
 - Fixed Missions not being able to start on server
 - Fixed Missions rewards tooltip not correcly aligned
 - Fixed Portal being able to spawn behind blocks

0.12.2
 - Fixed EXP-All Module and Heroic Difficulty Module not being unlockable
 - Fixed Chaos bribe item not being correctly registered
 - Fixed Vael not skipping correctly when Dual Boot Module is installed
 - Fixel Vael Quest being available from the game guide
 - Added an administrator command to activate Admin Debug Mode

0.12.1
 - Fixed Singleplayer crash

0.12.0
 !!! UPDATING WILL CANCEL CURRENTLY SENT MERCENARY
 - Added Hunger mechanic
 - Added new artefacts for mercenaries obtainable in Legendary Missions
 - Added Statistics for each Mercenary
 - Added Portal animation for sending mission and getting rewards
 - Curios Compatibility
 - Added background texture animations to waiting screen
 - Added Client Configs .toml file and ingame config screen
 - Added Server Configs .toml file
 - Added Lore Progression
 - Bribe item now cycles
 - Added mercenary voices

0.11.0
 - New BIG UPDATE !
 - Added new modules !
 - Added new mercenaries
 - Added new advancements
 - Added a new trait
 - Reworked module item costs
 - Lots of technical changes for better compatibility and stability.
 - Stored data now uses Capabilities
 - Missions are now stored in JSON format and can be configured.
 
0.10.1
 - Fixed a crash on some failed missions

0.10.0
 !!! UPDATING WILL CANCEL CURRENTLY SENT MERCENARY
 - Added ingame Guide in the Dimensional Clock Item
 - Added new system: Modules. Modules are upgrades tied to the Dimensional Time Clock which permanently unlocks perks.
 There are a lot of them and you can read about each one in the ingame Guide.
 - Added a new mercenary: Pirddiv the Dune Worm
 - Added a waiting screen to see the mercenaries progress on his mission
 - Added health points system to Mercenaries.
 - Added new advancements
 - Replaced the Death trait with the Sturdiness trait
 - Modified the death system, there is no more a chance to die in addition to the fail chance.
 Now when a mission is failed, mercenaries can suffer some damage and lose health.
 - Mercenary death does not resets level and traits anymore, they now lose a single level on death and must be resurrected
 - To resurrect a Mercenary, you must pay levels equal to 10 + MercenaryLevel, they will revive with 25% of their maximum health.
 - Modified custom GUI layout a bit
 - Fixed rewards items count sometimes not right
 - Fix random missions success items tooltip in end screen
 - Fix potential lock on failed random mission
 - Fixed problems with LAN mode not working correctly.
 
0.9.0
 - Added a new Mercenary: Orion the Enchanter
 - Added a new Mercenary: Grizzle the Potion Master
 - Localised item names in mission tooltip
 - Fix Advancement Name
 - Fix Bribe item count in end mission screen
 - Fixed some item name in tooltips

0.8.2
 - Changed color of Trait button to indicate a trait is available
 - GUI can now be closed using the mod keybind or the vanilla inventory keybind

0.8.1
 - Fixed Mercenary Level starting at 0
 - Fixed mission item icons

0.8.0
 - Added JEI Integration

0.7.0
 - Added Advancements

0.6.0
 - Added Bribing mechanic: Each Mercenary can be bribed with a custom item to ensure he will be present in the next recruitment.
 - Added possibility to give the Mercenary a Totem of Undying to prevent the next death he would have in a mission.
 - Added possibility to reset the Mercenary Traits and reallocate them. (Removes all randomly gained traits too but cannot reallocate those)

0.5.0
 - Added new trait: Scavenger
 - Scavenger adds a chance to permanently upgrade a random trait after a successfull mission

0.4.0
 - Changed clock texture
 - Added dynamic clock texture changing with mission progress
 - Fixed exp bar display bug in recruit screen

0.3.1
 - Fixed Keybind
 
0.3.0
 - Added keybind to open Dimensional Time Clock menu (works even if clock is in inventory and not in hand)
 - Added some "rewards" for some failed missions
 - Added description to failed/deadly missions end screen
 - Added icon to show when Greedy Trait triggered
 - Fix Greedy Trait cannot be leveled
 
0.2.0
 - Added sound when timer ends for a mission.
 - Added Traits, they are upgrade for your mercenaries after they level up.
 - Reduced skip time from 300 to 150 seconds.