Time Mercenaries

This mod adds the Dimensional Time Clock. With this item a player can recruit a mercenary and send him on a mission that will change at each use. Get resources corresponding to the Mercenary and level them up for better rewards!

File Details

TimeMercenaries-1.20.1-0.10.1.jar

  • R
  • Aug 24, 2024
  • 2.36 MB
  • 220
  • 1.20.1
  • Forge + 1

File Name

TimeMercenaries-1.20.1-0.10.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:time-mercenaries-1009363:5659245")

NeoForge

implementation fg.deobf("curse.maven:time-mercenaries-1009363:5659245")
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0.10.1

  • Fixed a crash on some failed missions

0.10.0 !!! UPDATING WILL CANCEL CURRENTLY SENT MERCENARY

  • Added ingame Guide in the Dimensional Clock Item
  • Added new system: Modules. Modules are upgrades tied to the Dimensional Time Clock which permanently unlocks perks. There are a lot of them and you can read about each one in the ingame Guide.
  • Added a new mercenary: Pirddiv the Dune Worm
  • Added a waiting screen to see the mercenaries progress on his mission
  • Added health points system to Mercenaries.
  • Added new advancements
  • Replaced the Death trait with the Sturdiness trait
  • Modified the death system, there is no more a chance to die in addition to the fail chance. Now when a mission is failed, mercenaries can suffer some damage and lose health.
  • Mercenary death does not resets level and traits anymore, they now lose a single level on death and must be resurrected
  • To resurrect a Mercenary, you must pay levels equal to 10 + MercenaryLevel, they will revive with 25% of their maximum health.
  • Modified custom GUI layout a bit
  • Fixed rewards items count sometimes not right
  • Fix random missions success items tooltip in end screen
  • Fix potential lock on failed random mission
  • Fixed problems with LAN mode not working correctly.

0.9.0

  • Added a new Mercenary: Orion the Enchanter
  • Added a new Mercenary: Grizzle the Potion Master
  • Localised item names in mission tooltip
  • Fix Advancement Name
  • Fix Bribe item count in end mission screen
  • Fixed some item name in tooltips

0.8.2

  • Changed color of Trait button to indicate a trait is available
  • GUI can now be closed using the mod keybind or the vanilla inventory keybind

0.8.1

  • Fixed Mercenary Level starting at 0
  • Fixed mission item icons

0.8.0

  • Added JEI Integration

0.7.0

  • Added Advancements

0.6.0

  • Added Bribing mechanic: Each Mercenary can be bribed with a custom item to ensure he will be present in the next recruitment.
  • Added possibility to give the Mercenary a Totem of Undying to prevent the next death he would have in a mission.
  • Added possibility to reset the Mercenary Traits and reallocate them. (Removes all randomly gained traits too but cannot reallocate those)

0.5.0

  • Added new trait: Scavenger
  • Scavenger adds a chance to permanently upgrade a random trait after a successfull mission

0.4.0

  • Changed clock texture
  • Added dynamic clock texture changing with mission progress
  • Fixed exp bar display bug in recruit screen

0.3.1

  • Fixed Keybind

0.3.0

  • Added keybind to open Dimensional Time Clock menu (works even if clock is in inventory and not in hand)
  • Added some "rewards" for some failed missions
  • Added description to failed/deadly missions end screen
  • Added icon to show when Greedy Trait triggered
  • Fix Greedy Trait cannot be leveled

0.2.0

  • Added sound when timer ends for a mission.
  • Added Traits, they are upgrade for your mercenaries after they level up.
  • Reduced skip time from 300 to 150 seconds.