File Details
ticktoklib-1.4.1.jar
- R
- Dec 26, 2025
- 38.72 KB
- 2.6K
- 1.21.1
- NeoForge
File Name
ticktoklib-1.4.1.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
# Changelog
[Released]
Highlights
- Added Java-time helpers (`ticksToDuration`, `durationToTicks`, `timeUnitToTicks`, `sleepTicksAsync`, `sleepTicksOnServer`) so mods can bridge TickTok timings with `Duration`, `TimeUnit`, and async scheduling via the public API.
- Introduced phase scheduling utilities (`scheduleAtPhase`, level-aware scheduling, and `phaseBarrier`) to run callbacks precisely when dawn/day/dusk/night begin.
- Reworked the server's "Can't keep up" warning to report ticks, seconds, and milliseconds behind using TickTok's lag formatter for clearer diagnostics.
- Optimized the HUD clock overlay by caching formatted game/local time once per tick/second and skipping redundant renders when the player isn't holding a clock.
- Bundled a logo in the mod metadata so TickTokLib displays with branding in the NeoForge mod list.

