Long Roads 1.0.1
Curse Maven Snippet
What's new
Long Roads 1.0.1 - The Independence From Thingamajigs Update!
Tested on an internal dedicated server environment, and seems to work
Changes and Improvements:
- Removed Thingamajigs dependencies
- Crafting recipes changed
- Dynamic Signs have a Flip X and Flip Y setting now (click the 'update' button to apply the changes)
- Dynamic Signs use degrees instead of radians for the rotation settings now, and z-rotation is supported too
- Dynamic Signs textures can be put anywhere in resourcepacks' "textures", which the path of is defined in a SignType 'asset_id' parameter data file in a datapack (SignType pack makers will need to adjust their datapacks and resourcepacks accordingly)
- Fixed dynamic model rendering for all sign types, and added associated pole models for areas where they were required
- Dynamic Sign no longer stores a list of signtypes (but does store the translation key now), and instead the menu gets the list from the level once it is opened, and buttons and scrollbar modified slightly to be easier to read and use (and more scroll whitespace)
As a note, Long Roads' SignTypes are stored here in a datapack:
"data/thingamajigslongroads/thingamajigslongroads/sign_type/*.json"
This mod has no additional files

