File Details
Alpha-Below 1.0.0-beta.1
- B
- Mar 14, 2026
- 70.90 MB
- 3.7K
- 1.20.1
- Fabric
File Name
Alpha-Below-1.0.0-beta.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Alpha Below 1.0.0 Beta 1
First public beta release of Alpha Below for Fabric 1.20.1.
This version introduces the full core experience: a buried Alpha-style world beneath the Overworld, Alpha terrain generation, custom atmosphere, old-style visuals, abandoned landmarks, and seamless world-below transitions when paired with Immersive Portals.
Added
- Added the Alpha dimension, a dark and silent world with no normal mob activity.
- Added a custom Alpha-style chunk generator with old cave generation and configurable Far Lands support.
- Added a custom biome source with Alpha Forest, Alpha Desert, and Alpha Snowy biomes.
- Added abandoned structures and landmarks including brick pyramids, obsidian walls, obsidian towers, dev house, and campsites.
- Added floating chopped trees for environmental storytelling.
- Added dimension-aware Alpha block texture swapping and disabled grass / foliage tinting in the Alpha world.
- Added Alpha item texture swapping for a curated set of vanilla items.
- Added fast-lighting in the Alpha dimension for a harsher classic look.
- Added classic C418 Alpha-era music playback in the dimension.
- Added mysterious stone shafts linking the Overworld bedrock layer to the Alpha bedrock ceiling.
- Added Immersive Portals compatibility for seamless vertical stacking between worlds.
- Added the
/alphacommand for direct access.
Known Bugs & Issues
- C418 music may not revert cleanly back to vanilla music when returning to the Overworld via Immersive Portals.
- The Dev House may generate with incorrectly faced interior blocks, and torches may fail to appear inside.
- Some structures may still spawn slightly under the surface.
- Pumpkin patches currently use uncarved pumpkins.
- Tint/foliage has issues for some people and not others.
- That first screenshot was a visual glitch that sometimes happens from Immersive Portals if you use it.
- Reloading chunks or travelling back and forth again should fix it.
- Skybox bleeds in if fog isnt close enough
- If you use Immersive Portals, a lot of shader packs may give issues. BSL is recommended
- Removed Herobrine.

