morevanillaarmor-1.3.0.jar
Curse Maven Snippet
What's new
Version 1.3 added Slime Armor, Brown Mushroom Armor, Red Mushroom Armor, and Wheat Armor.
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Slime Armor full-set effect: Jump Boost II and immunity to fall damage.
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Brown Mushroom Armor full-set effect: Max health increased by 20 HP.
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Red Mushroom Armor full-set effect: Current max health becomes 300% of the max health without Red Mushroom Armor full-set effect.
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Wheat Armor full-set effect: When harvesting mature crops, there is a chance for the dropped yield to multiply. 2x at 50%, 3x at 8%, 4x at 1%, 5x at 0.3%, 6x at 0.01%, 7x at 0.001%, 8x at 0.0001%. Except for 2x, all other tiers have a pity system: 3x guaranteed once every 40 attempts, 4x guaranteed once every 80 attempts, 5x guaranteed once every 100 attempts, 6x guaranteed once every 130 attempts, 7x guaranteed once every 170 attempts, 8x guaranteed once every 200 attempts. When a higher tier triggers, it resets the pity counter for that tier and all lower tiers (for example, when 5x triggers, it resets the pity counters for 5x, 4x, and 3x, but 6x, 7x, and 8x pity counters remain unchanged).
Reworked Emerald Armor's full-set effect: Emerald Heart Shield. Current shield HP can be seen on the health bar. When the Emerald Heart Shield takes damage, armor damage reduction is not calculated; deductions are applied as if unarmored. The shield's max HP is 20. When taking 20 or less damage, the corresponding amount is deducted. However, when taking more than 20 damage, regardless of how high the damage is, as long as the Emerald Heart Shield remains (even at 1 HP), the attack is completely negated without endangering the main health pool. The Emerald Heart Shield refreshes once per minute.
Fixed a bug where drinking potions normally did not grant potion effects.
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