The Waking World 0.3.0-beta.2
Curse Maven Snippet
What's new
0.3.0-beta.2 — a colony is somebody's land
If you play with MineColonies, this mod now keeps off your colonies. Everything The Waking World does to the world on its own stops at a colony's border:
- Cataclysms — a falling star, a volcano, a tornado, an earthquake and the blight all look somewhere else, and if one happens beside a colony it changes nothing inside it. A blood moon spawns nothing within your walls.
- Kingdoms — a growing town sites no farm, mill, watchtower, market or catapult on a colony, raises no house, lays no road or lane and builds no march wall across it. Its masons stop at the line; so do its repairs and its lanterns.
- The engines — a catapult will not fire on a colony's land, whoever blows the horn and whatever is standing there.
- The Asking Stone — the mage will not send a rite onto a colony. Turn, and ask elsewhere.
- Colossi — a giant breaks nothing, tramples nothing, throws no tree and heaps no mound on a colony's land, and rubble that would land there comes down as dust.
- The wanderers — Stone Thralls, Ember Wraiths and Drowned Keepers do not spawn inside a colony.
The border is the colony's claimed chunks plus a buffer of open country round them — 32 blocks by default. Both are yours to set: [compat] in the server config has protectColonies and colonyBuffer, and /wakingworld colony [x y z] tells you what the mod thinks of a spot.
Nothing changes without MineColonies. The mod does not depend on it; the one class that names a MineColonies type is loaded only if the mod is there.
What is already built stands. A kingdom that generated before you founded a colony keeps every block it had — it simply grows no further into you.
Proved against a real colony on a test server: a star that fell inside it wrote down nothing and left all 841 columns exactly as they were, while the same star outside dug 591; every house plot on the colony's side was refused; the paved road stopped exactly at the buffer's edge; the catapults refused the shot. And without MineColonies installed the same build still dug its crater, with nothing in the log.
Everything in 0.3.0-beta.1 is unchanged. Full changelog: https://github.com/Lovkar-Squid/the-waking-world/blob/main/CHANGELOG.md
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