Description
Adding earthquake in minecraft world.
After some time, this mod will try to make an earthquake to occur. Most of them will not cause severe damage to your building, just a little shake that make you scare.
But some of big guy is really dangerous, they could level a village, make every living panic and destory your sweet home. When you hear like a thousand iron golem are tap dancing, that's means you are in big trouble.
Run for your live!!!


Block
EarthquakeProtector: It can protect your home from earthquake, but it has a limit. Be aware if it start to smoking or on fire. You can use netherite ingot to repair it.
While it can prevent your house from collapsing, its cannot block the shaking effect.

OPprotector: It will block any earthquake nearby for OPplayer

Sensor: It can detect earthquake and send warning message to nearby player

Alarm: An advance type of sensor, it can give you more information about the earthquake

Gamerule
earthquakemindelay <number> : The minimum time(tick) between an earthquake happen.
earthquakemaxdelay <number> : The maximum time(tick) between an earthquake happen.
earthquakeminmagnitude <number> : The minimum magnitude of earthquake. Default: 4.0
earthquakeDestory <T or F> : Determine whether earthquake could destory block
enableFault <T or F> : Determine whether fault will form or not
earthquakeCollapseMaxLimit <number> : Control the amount of block could be destory in a single collapse event. Default: 2000
Command
/earthquake x y z <Lv> <time> <depth>
Cause an earthquake happen at <x> <z> with magnitude<Lv(recommended value(4.0~9.9))>, duration<time(in second)> and depth<depth(recommended value(5~100))>.
This table shows magnitude-duration relationship for the naturally generated earthquakes in this mod, FYR.
M4.0 ~ 4.9 : 20+ sec
M5.0 ~ 5.9 : 30+ sec
M6.0 ~ 6.9 : 55+ sec
M7.0 ~ 7.9 : 100+ sec
M8.0 ~ 8.9 : 210+ sec
M9.0+ : 300+ sec
BUG :
In TTE M2.1, algorithm of block destorying can't work correctly


