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The Lounge Schutz System

Protect your spawn from building, block interactions, damage, and new hostile mob spawns with configurable boundaries and no operator bypass.
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The Lounge Schutz System

File namelounge-shield-neoforge-1.21.1-1.0.5.jar
Uploaded
Oct 20, 2026
Downloads
5
Size
34.8 KB
Mod Loaders
NeoForge
File ID
9269194
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:the-lounge-schutz-system-1749508:9269194"

Learn more about Curse Maven

What's new

## The Lounge Schutz System 1.0.5 – Beta

- Added automatic mob cleanup when the protection radius or center changes.
- Added detection of `/setworldspawn` changes while protection follows the world spawn.
- Cleanup removes all mobs, including hostile mobs, animals, named pets and villagers.
- Players and non-mob entities, such as armor stands, boats and minecarts, are preserved.
- Loaded mobs are removed immediately without drops or XP. Unloaded mobs are removed when their chunks load.
- Added support for spawn eggs and player-issued `/summon` commands while personal admin building mode is active.
- Admin-spawned mobs remain after building mode ends and across saves, until another protection-area change.
- Natural hostile mob spawning remains blocked.
- Reapplying an unchanged radius or center does not trigger cleanup.
- Existing protection settings are preserved. Updating the mod alone does not remove mobs.
- Existing block, damage, entity interaction and environmental protection remain active.

Back up your world before changing the protected area: cleanup also removes pets and trader villagers.

This mod has no additional files