LostCities - 1.20-7.5.5
Curse Maven Snippet
What's new
LostCities 1.20-7.5.5
- Exposed the current chunk's city style through the API, including outside cities, so integrations can match styles away from city centers
- Fixed overlapping terrain-height samples near coordinate axes that could break multibuilding generation, and made size-2 sampling deterministic; floor-selection errors now identify the failing building and floor
- Made steep terrain-to-city transitions less regular and removed floating vines left by terrain correction or invalid supports
- Added world- and city-style bridge support settings and world-style highway support settings, including reusable vertical support parts while preserving legacy part metadata
- Fixed numeric profile fields replacing temporary input while typing multi-digit values
- Added separate north-south and east-west railway spacing profile options, with safe surface-station slopes and highway avoidance
- Removed code that tried to clean up blocks above smaller explosions as that could lead to weird chunk-sized gaps. Especially in highways
- Avoided villages and structures now keep a terrain-transition ring when flattening is disabled, preventing sharp chunk-edge cliffs next to cities
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